• Galactic Power Breakdown

    cur / max
    diff
    Overall
    31 %
    32,723/104,280
    71,557
    Level
    36 %
    722/1,976
    1,254
    Star Influence
    12 %
    4,149/32,062
    27,913
    Ability Levels
    3 %
    195/6,119
    5,924
    Crew
    43 %
    27,659/64,124
    36,466
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    22 %
    7,438/33,742
    26,304
    Level
    20 %
    407/1,976
    1,569
    Stars
    100 %
    4,655/4,655
    Ability Levels
    6 %
    293/4,550
    4,257
    Gear Pieces
    18 %
    1,410/7,515
    6,105
    Mods
    29 %
    675/2,295
    1,620
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    42 %
    16,123/37,507
    21,384
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    66 %
    5,489/8,315
    2,826
    Gear Pieces
    53 %
    4,005/7,515
    3,510
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    32723
  • Primary Attributes
    Strength (STR) 735
    Agility (AGI) 735
    Tactics (TAC) 1,285
    Strength Growth (STR) 6.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 11.7
    Mastery 0
  • General
    Health 47,663(34,433)
    Protection 22,955(22,955)
    Speed 136(23)
    Critical Damage 150%
    Potency 19.16%(19.16%)
    Tenacity 34.16%(19.16%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 3,546(1,748)
    Physical Critical Chance 22.25%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 19.8%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 11,044(7,960)
    Special Critical Chance 17.67%(7.67%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 18.6%(1.6%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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