This page shows the most popular Zetas that you do not yet have in your collection! It is sorted by % of applied zetas to units at a G12+ level. Note that the zeta "Galactic Legend" is omitted as multiple units share it.
Your Zetas 282 - Missing Zetas 12
Enemies have -20% Potency for each debuff on all Bounty Hunter allies; Bounty Hunters have +35% Offense while they have Bounty Hunter's Resolve
Sith allies gain Stealth for 1 turn on Evade, can't be Critically Hit while Stealthed, gain Advantage for 2 turns whenever Stealth expires, and gain all "on Evade" bonuses at the start of each encounter
While IG-88 is active, Target Locked enemies can't recover Health or Protection
Whenever Wicket scores a Critical Hit, all Ewok allies recover 4% Health and 2% Protection
+25% Potency, if the target is Phoenix Dispel all debuffs and reduce their cooldowns by 1 and grant them 50% Turn Meter
+50% Health Steal
Empire allies recover 10% Protection whenever they score a Critical Hit
+5% Heal, +50% Turn Meter Gain, and Director Krennic can't be Critically Hit while Death Trooper is alive
Offense Duration + 1
At the end of each of his turns, Bodhi grants Offense Up for 2 turns to a random ally who doesn't have it
When another Resistance ally scores a Critical Hit, Rose Tico gains 10% Turn Meter
While Imperial Probe Droid is active Target Locked enemies can't gain buffs