This page shows the most popular Zetas that you do not yet have in your collection! It is sorted by % of applied zetas to units at a G12+ level. Note that the zeta "Galactic Legend" is omitted as multiple units share it.
Your Zetas 100 - Missing Zetas 247
At the start of battle, Jedi Master Luke Skywalker gains Jedi Legacy until the end of battle, which can't be copied, dispelled, or prevented
Deal 10% more damage and remove an additional 5% Turn Meter for each ally with Jedi Lessons or Jedi Legacy; all Jedi allies gain 15% Turn Meter and Critical Hit Immunity for 1 turn
Increase the cooldowns of target enemy by 1; target ally and Jedi Master Luke Skywalker gain Advantage and Critical Damage Up for 2 turns
The first time each other Jedi ally falls below 100% Health, they dispel all debuffs on themselves and gain Critical Hit Immunity, Defense Up, and Tenacity Up for 2 turns; then, Luke Taunts for 2 turns, which can't be copied, dispelled, or prevented.
This attack will critically hit if able and can't be countered
When he attacks out of turn or is critically hit, he gains 2 Speed (stacking, max 20) until end of encounter
At the start of encounter, all Jedi allies (excluding Old Republic Jedi) gain the granted ability Heroes Arise
When a Galactic Republic ally attacks out of turn, all Galactic Republic allies recover 2% Health and Protection and call the weakest other Galactic Republic ally to assist dealing 20% less damage (limit once per turn)
Target other Galactic Republic ally has their cooldowns reset (excludes granted abilities)
This ability deals 50% more damage on subsequent uses (stacking, max 10 stacks)
If the target enemy was Dark Side, inflict Ability Block for 1 turn (excludes Galactic Legends)
At the start of battle if all allies are Light Side, Galactic Republic allies can't be Critically Hit while they have Protection Up, Galactic Republic Tanks gain Taunt for 2 turns at the start of each encounter if they did not have it, and when they lose Taunt they gain it for 2 turns if they have Protection but did not have Taunt. At the start of battle if all allies are Galactic Republic or Light Side Unaligned Force Users, the first time another ally reaches 1% Health, they dispel all debuffs on themself, recover 50% Health and Protection, and gain Protection Up (50%) for 2 turns.
Add at the end of each turn, enemies who inflicted Damage Over Time on Darth Malak or critically hit him this turn are inflicted with Fear for 1 turn, which can't be resisted or evaded
Inflict Confuse twice on target enemy for 3 turns
When a Resistance ally uses a Special ability, all Exposed enemies lose 5% Turn Meter, which can't be Evaded or Resisted; When a Resistance ally uses a Special ability, if they aren't debuffed, reduce their Cooldowns by 1
If another Light Side Unaligned Force User, Galactic Republic, or Scoundrel ally is present, Ahsoka gains +50% Max Health and Defense and shares the bonuses to Offense, Critical Damage, Max Health, and Defense with her other Light Side allies
If all allies are Gungans (excluding summoned allies), for each different debuff on target enemy or random enemy that could be copied and dispelled (excluding stacking debuffs), that debuff is dispelled and inflicted on that enemy for 1 turn; these debuffs can't be dispelled or resisted
Whenever an enemy Resists a detrimental effect, Rebel allies gain 5% Turn Meter
Add Revive all defeated Jedi allies at 80% Health with Crit Immunity for 5 turns
When a Target Locked enemy is damaged, each Droid and each Separatist ally gains 2% Turn Meter, doubled for Grievous, and Target Locked enemies can't counter attack
Cooldown - 1, all allies recover 20% Protection, and Jedi allies gain Foresight for 2 turns
Mon Mothma and Rebel Fighter allies have a 100% chance to assist each other whenever they use an ability during their turn, dealing 90% less damage (limit once per turn per ally); if that ability dealt no damage, the damage penalty is reduced to 45% less damage and that ally dispels all debuffs on the healthiest Rebel ally
Mon Mothma can't be targeted and is immune to taunt effects
If Bo-Katan (Mand'alor) is debuffed, deal True damage an additional time to the target enemy, which can't be evaded; otherwise, reduce the cooldown of this ability by 1
Light Side allies with Inspired or Damage Immunity can't have their Turn Meter reduced