• Galactic Power Breakdown

    cur / max
    diff
    Overall
    71 %
    74,356/104,280
    29,924
    Level
    100 %
    1,976/1,976
    Star Influence
    68 %
    22,087/32,062
    9,975
    Ability Levels
    100 %
    6,119/6,119
    Crew
    68 %
    44,175/64,124
    19,949
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    50 %
    16,890/33,742
    16,852
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    47 %
    2,144/4,550
    2,406
    Gear Pieces
    88 %
    6,675/7,515
    840
    Mods
    62 %
    1,442/2,295
    854
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    85 %
    32,193/37,507
    5,314
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    8,315/8,315
    Gear Pieces
    100 %
    7,515/7,515
    Mods
    76 %
    1,764/2,295
    531
    Relic Modifier
    61 %
    2,678/4,335
    1,658
    Relic Tier
    62 %
    5,292/8,418
    3,126
  • Power
    74356
  • Primary Attributes
    Strength (STR) 869
    Agility (AGI) 869
    Tactics (TAC) 1,519
    Strength Growth (STR) 6.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 11.7
    Mastery 0
  • General
    Health 96,773(81,131)
    Protection 54,087(54,087)
    Speed 168(55)
    Critical Damage 150%
    Potency 45.14%(45.14%)
    Tenacity 60.14%(45.14%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 6,246(4,120)
    Physical Critical Chance 24.46%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 20.1%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 22,401(18,756)
    Special Critical Chance 28.04%(18.04%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 20.5%(3.3%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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