This page shows the most popular Zetas that you do not yet have in your collection! It is sorted by % of applied zetas to units at a G12+ level. Note that the zeta "Galactic Legend" is omitted as multiple units share it.
Your Zetas 334 - Missing Zetas 12
Add if the target is Toppled, this ability's cooldown is reset
At the start of battle, other Droid and Scoundrel allies gain 40% of Kuiil's Max Health, Offense, and Potency, and they gain 40% of Kuiil's Max Protection until the first time he is defeated
+25% Turn Meter Gain Chance, +10% Heal, and dispel all debuffs from self
Empire allies recover 10% Protection whenever they score a Critical Hit
Offense Duration + 1
+2% Heal and whenever any ally gains a buff they do not have, they gain a Heal Over Time effect for 2 turns
Whenever Han takes damage he recovers 5% Protection
+30% Counter Chance and +50% Offense
+5% Tenacity and whenever an ally Resists a detrimental effect they gain Advantage for 2 turns
Add another 50% Chance for each debuffed enemy
At the start of each of his turns, Luke gains 10% Critical Damage (stacking) until the end of the encounter
While Imperial Probe Droid is active Target Locked enemies can't gain buffs