This page shows the most popular Zetas that you do not yet have in your collection! It is sorted by % of applied zetas to units at a G12+ level. Note that the zeta "Galactic Legend" is omitted as multiple units share it.
Your Zetas 115 - Missing Zetas 20
When Chewbacca deals damage to an enemy, Chewbacca and all Guarded allies recover 3% Health and 3% Protection
When a Resistance ally uses a Special ability, all Exposed enemies lose 5% Turn Meter, which can't be Evaded or Resisted; When a Resistance ally uses a Special ability, if they aren't debuffed, reduce their Cooldowns by 1
Whenever an enemy Resists a detrimental effect, Rebel allies gain 5% Turn Meter
At the end of her turn, if Rey already had Critical Damage Up, she gains Offense Up until she is damaged; at the start of each encounter, Rey gains Foresight until she Evades; when Rey Evades, she recovers 5% Health and 5% Protection
Chewbacca is immune to Ability Block and Cooldown Increase
Basic abilities of Geonosian allies deal 10% more damage for each buffed enemy
When Bossk loses Taunt, he gains Taunt for 1 turn if the weakest enemy has Protection
When Rey suffers a debuff she has a 40% chance to Dispel all debuffs on herself
Whenever an ally with Master's Training is defeated, Yoda's cooldowns are reset
If HK-47's leader is Darth Revan, enemies with Protection Up can't gain bonus Turn Meter
Enemies defeated on his turn cannot be Revived
If no buffs were dispelled, reset the cooldown of this ability
+25% Turn Meter Reduction Chance, +10% Turn Meter Reduction, Nightsisters gain 50% Turn Meter when they fall below 100% Health
Enemies have -20% Potency for each debuff on all Bounty Hunter allies; Bounty Hunters have +35% Offense while they have Bounty Hunter's Resolve
Whenever an Empire ally gains or loses a status effect, they recover 2% Protection
+5% Tenacity; +5% Turn Meter Gain; whenever a Jedi ally Resists a debuff, they gain Critical Chance Up and Critical Damage Up for 2 turns; whenever a Jedi ally suffers a debuff, they gain Tenacity Up for 1 turn at the end of that turn; Grand Master Yoda is immune to Shock
+5% Critical Chance, +10% Defense, and Clone allies recover 5% of their Max Protection whenever they use a Basic ability
+2 Speed and also inflict Expose for 2 turns on enemies that fall below 100% Health during Empire allies turns.
Whenever Han gains any status effect, he gains 50 Armor Penetration (stacking) until the end of his next turn
+75% Turn Meter Gain Chance, +5% Offense, +5% Critical Chance, and when any ally or enemy is defeated Asajj gains 5% Max Health until the end of the encounter