This page shows the most popular Zetas that you do not yet have in your collection! It is sorted by % of applied zetas to units at a G12+ level. Note that the zeta "Galactic Legend" is omitted as multiple units share it.
Your Zetas 267 - Missing Zetas 29
If the ally is a Dark Side Droid, they also gain Offense Up for 2 turns and 15% Turn Meter; if the ally is BT-1 he gains 30% Turn Meter instead
At the start of battle, if all allies are non-Separatist Droids, this attack has a 60% chance to inflict Target Lock for 2 turns; remove 10% Turn Meter for each instance of damage (max 30%); allies gain 10% Offense (stacking) until the end of the encounter each time this ability is used
Dismember no longer starts on cooldown, and its cooldown is reset at the start of each encounter
+50% Damage; if the ally in the Leader slot is a Tank, this attack can't be evaded; if it's Drogan's turn, Stun target enemy for 1 turn; if it's not Drogan's turn and the enemy is Empire, inflict Offense Down for 1 turn
At the start of battle, Drogan gains Keen Stratagem until the end of the battle; whenever an ally with Keen Stratagem uses an ability during their turn, Drogan assists dealing 30% less damage (limit once per turn); whenever Drogan deals damage to an enemy, he and all allies with Keen Stratagem recover 5% Protection; stat gains from Keen Stratagem are doubled for Rebel allies; at the start of each encounter, if the ally in the Leader slot is a Rebel Tank: Drogan gains Protection Up (100%) for 1 turn
Paz gains Protection Up (50%) and Retribution for 2 turns; this ability deals 30% more damage for each stack of Overheat Paz has
Ben Solo ignores taunt effects during his turn
The first time each Resistance or Smuggler ally falls below 100% Health, that ally gains 100% Turn Meter; if that ally was a non-Tank, also gain Protection Up (100%) and Stealth for 2 turns; if that ally was a Tank gain Damage Immunity and Taunt for 1 turn instead; if this Damage Immunity or Stealth is dispelled, that ally recovers 100% Protection
If the ally in the Leader slot is Imperial Remnant, Scout Trooper's Imperial Precision ability gains 40% bonus damage (stacking) until the end of the battle, and the assisting ally is not affected by the damage penalty
Whenever a Resistance ally without Tenacity Up gains Tenacity Up, all other Resistance allies without Tenacity Up gain Tenacity Up for 1 turn; while Resistance allies have Tenacity Up, whenever they deal damage to an enemy, they have a 35% chance to inflict Expose for 1 turn
When this Stealth expires, they recover 100% Protection and gain 30% Critical Damage and Offense for 3 turns; when this Taunt expires, they recover 100% Protection and gain 25% Critical Avoidance and Defense for the rest of the encounter
At the start of battle, If all allies are Separatist Droids, whenever an ally inflicts Pinned or Target Lock on an enemy, they also inflict damage equal to 10% of their Max Health damage to that enemy, which can't be evaded
+15% Max Protection True damage
If Kelleran Beq is in the Leader slot and not the ally slot, the first time he would be defeated, he instead recovers 100% Health and Protection and gains a bonus turn; otherwise, if the allied leader is a Galactic Republic Jedi and not a Galactic Legend at the start of the battle, they gain Second Wind for the rest of the battle, which can't be copied, dispelled, or prevented
If there are at least 3 Wookiee allies active at the start of battle: Whenever an enemy attacks out of turn, all allies gain 25 Speed (stacking, max 500) for 1 turn
If the ally in the Leader slot is Imperial Remnant and no other allies that use Emperor's Trap; whenever an Imperial Trooper ally begins a turn or attacks out of turn, all Imperial Trooper allies gain a stack of The Emperor's Trap until the start of the next enemy turn, non-Imperial Trooper ally's turn, or the end of battle
If there is an active ally Shield Generator: Whenever a Gungan ally loses Turn Meter, they gain 10% of their current Max Protection (stacking) until the end of the battle, and whenever Boss Nass inflicts a debuff, he deals True damage to the afflicted target
While an allied Shield Generator is active: Enemies defeated by Gungan Attackers can't be revived
Whenever a Rebel ally or Sana has less than 100% Turn Meter and gains bonus Turn Meter, they gain 25% Critical Damage (stacking) until they critically hit an enemy; if a Rebel Scoundrel removes Turn Meter from an enemy, that enemy also takes damage equal to 20% of their Max Health, which can't be evaded; this damage can't defeat enemies; the first time each turn Rebel allies or Sana deal damage more than once, they gain 25% Max Health (stacking, max 200%) for the rest of the encounter; whenever an enemy is inflicted with Target Lock, reduce Rebel Scoundrel Tanks' cooldowns by 1
Saw gains the Granted ability Set Explosive Trap
50R-T gains 10 Speed; Droid allies gain Spare Parts
Whenever a Gungan ally attacks out of turn, they inflict Speed Down for 1 turn; the first time each Gungan ally drops below 50% Health, they gain 50% bonus Protection for 2 turns; if there is an ally Shield Generator, whenever it loses a stack of Recharge, Gungan allies gain 1% Max Protection (max 50%) until the end of the encounter; if the Shield Generator is defeated, Gungan allies gain 50% Turn Meter; at the end of each Gungan ally's turn, they remove a stack of Recharge
If 0-0-0 is an active ally, gain the granted ability Kill Them All; whenever 0-0-0 uses a Special ability, BT-1 assists dealing 40% less damage
Whenever IG-12 & Grogu uses a Special ability, a random Light Side Mandalorian ally assists, gaining additional effects depending on the ability used
At the start of each encounter if the ally in the Leader slot is a Light Side Mandalorian: Paz gains Frenzy for 2 turns and 2 stacks of Resilient Defense (max 10) until the end of the encounter; whenever he gains Overheat, he gains 10% Turn Meter; whenever he's inflicted with a debuff that can be dispelled, he gains 5% Turn Meter; the first time Paz reaches 1% Health, he dispels all debuffs on himself, recovers 100% Health, gains Damage Immunity for 1 turn, takes a bonus turn, and then is defeated, and all other Light Side Mandalorian allies recover 100% Protection; during this bonus turn, his cooldowns are reset, he has +100% Offense, and his Heat and Overheat stacks are set to max