• Galactic Power Breakdown

    cur / max
    diff
    Overall
    36 %
    38,329/104,280
    65,951
    Level
    28 %
    557/1,976
    1,419
    Star Influence
    22 %
    7,326/32,062
    24,736
    Ability Levels
    18 %
    1,143/6,119
    4,976
    Crew
    45 %
    29,304/64,124
    34,820
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    34 %
    11,508/33,742
    22,234
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    42 %
    1,934/4,550
    2,616
    Gear Pieces
    32 %
    2,421/7,515
    5,094
    Mods
    22 %
    524/2,295
    1,772
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    56 %
    21,052/37,507
    16,455
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    71 %
    5,909/8,315
    2,406
    Gear Pieces
    91 %
    6,885/7,515
    630
    Mods
    70 %
    1,629/2,295
    666
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    38329
  • Primary Attributes
    Strength (STR) 702
    Agility (AGI) 702
    Tactics (TAC) 1,227
    Strength Growth (STR) 6.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 11.7
    Mastery 0
  • General
    Health 65,050(52,414)
    Protection 34,943(34,943)
    Speed 148(35)
    Critical Damage 150%
    Potency 29.16%(29.16%)
    Tenacity 44.16%(29.16%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 4,378(2,661)
    Physical Critical Chance 21.67%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 19.7%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 15,061(12,117)
    Special Critical Chance 21.67%(11.67%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 19.5%(2.6%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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