This page shows the most popular Zetas that you do not yet have in your collection! It is sorted by % of applied zetas to units at a G12+ level. Note that the zeta "Galactic Legend" is omitted as multiple units share it.
Your Zetas 84 - Missing Zetas 170
Add whenever a Jedi ally attacks out of turn they recover 20% of their Max Protection and deal 35% more damage. When a Jedi ally uses a Basic ability on an enemy with Bonus Protection, reduce the target enemy's Max Health by 10% (stacking, doesn't work against Raid Bosses). Jedi allies begin the battle with Tenacity Up for 1 turn
Add Jedi Knight Revan is Immune to Stun and Ability Block and other Light Side allies also gain half of these bonuses. The bonuses are doubled while Revan is in the leader slot and not the ally slot
This Protection Up can't be prevented or dispelled and is increased to 40% if Padmé is their leader
Add Buff Immunity for 2 turns, which can't be copied, dispelled, or resisted, increase their cooldowns by 1, which can't be resisted, and Stun the target for 1 turn
When Chewbacca deals damage to an enemy, Chewbacca and all Guarded allies recover 3% Health and 3% Protection
Inflict Confuse twice on target enemy for 3 turns
+50 stacks of Droid Battalion
Add whenever Shaak Ti or a Clone Trooper ally takes damage from an attack they gain Retribution for 2 turns at the end of that turn
When a Target Locked enemy is damaged, each Droid and each Separatist ally gains 2% Turn Meter, doubled for Grievous, and Target Locked enemies can't counter attack
The Blaster Turret will assist when ARC Trooper attacks out of turn
Cooldown - 1, all allies recover 20% Protection, and Jedi allies gain Foresight for 2 turns
Mon Mothma and Rebel Fighter allies have a 100% chance to assist each other whenever they use an ability during their turn, dealing 90% less damage (limit once per turn per ally); if that ability dealt no damage, the damage penalty is reduced to 45% less damage and that ally dispels all debuffs on the healthiest Rebel ally
Mon Mothma can't be targeted and is immune to taunt effects
Whenever B2 inflicts a debuff, all other Separatist Droid allies gain 5% Turn Meter
+50% Potency and Bastila and the character in the leader slot gain Foresight for 1 turn at the start of battle
Deal Physical damage an additional time (up to 5 additional times) for each enemy that has been defeated during the battle
Add Clone Trooper allies recover 5% Health and Protection when they attack out of turn
Inflict Healing Immunity on all enemies for 2 turns, which can't be Evaded
While Luke doesn't have Call to Action he has +50% Critical Avoidance and +100% Tenacity
Chewbacca is immune to Ability Block and Cooldown Increase
Basic abilities of Geonosian allies deal 10% more damage for each buffed enemy
The first time each Scoundrel ally falls below 75% Health, The Mandalorian (Beskar Armor) dispels all debuffs on himself, gains 1 stack of Whistling Birds, and the cooldown of Wonder of the Force is reset
Add when an enemy evades an attack from a Clone Trooper or 501st ally, Echo deals damage to them equal to 20% of their Max Health, which can't be evaded
At start of encounter, C-3PO and R2-D2 gain Translation for 3 turns
At the end of each turn, Sion inflicts Pain for 3 turns on enemies who damaged him that turn