This page shows the most popular Zetas that you do not yet have in your collection! It is sorted by % of applied zetas to units at a G12+ level. Note that the zeta "Galactic Legend" is omitted as multiple units share it.
Your Zetas 287 - Missing Zetas 17
Merrin gains Magick Stealth; the next time another ally is inflicted with a debuff or defeated, Merrin loses Magick Stealth, dispels all debuffs on all allies, and revives a random Nightsister ally with 50% Health
If no buffs were dispelled, reset the cooldown of this ability
+5% Critical Chance, +10% Defense, and Clone allies recover 5% of their Max Protection whenever they use a Basic ability
Canderous gains Critical Damage Up for 2 turns when an enemy gains Taunt, or becomes Deathmarked or Marked
+50% Health Steal
If the ally in the Leader slot is Imperial Remnant, Scout Trooper's Imperial Precision ability gains 40% bonus damage (stacking) until the end of the battle, and the assisting ally is not affected by the damage penalty
Offense Duration + 1
-20% Damage penalty and +25 Speed; whenever a Clone Trooper ally falls below 50% Health, they recover 35% Health and Protection (limit once per turn) and gain 50% Defense and Tenacity Up for 2 turns; whenever a Clone Trooper or Phoenix ally is inflicted with a debuff, Rex gains 5% Turn Meter per debuff and all allies recover 5% Health and Protection
Remove 100% Turn Meter from target enemy
+20% Damage; if this attack defeats the target enemy, reset the cooldowns of all Clone Trooper and Phoenix allies
+2% Heal and whenever any ally gains a buff they do not have, they gain a Heal Over Time effect for 2 turns
When this Stealth expires, they recover 100% Protection and gain 30% Critical Damage and Offense for 3 turns; when this Taunt expires, they recover 100% Protection and gain 25% Critical Avoidance and Defense for the rest of the encounter
If there are at least 3 Wookiee allies active at the start of battle: Whenever an enemy attacks out of turn, all allies gain 25 Speed (stacking, max 500) for 1 turn
If the ally in the Leader slot is Imperial Remnant and no other allies that use Emperor's Trap; whenever an Imperial Trooper ally begins a turn or attacks out of turn, all Imperial Trooper allies gain a stack of The Emperor's Trap until the start of the next enemy turn, non-Imperial Trooper ally's turn, or the end of battle
Saw gains the Granted ability Set Explosive Trap
While Imperial Probe Droid is active Target Locked enemies can't gain buffs
At the start of battle, if there were no Galactic Legend enemies, whenever an allied Wookiee is critically hit, they reflect 50% of the damage dealt back onto the attacker (this damage can't defeat enemies)