• Galactic Power Breakdown

    cur / max
    diff
    Overall
    44 %
    46,599/104,280
    57,681
    Level
    60 %
    1,194/1,976
    782
    Star Influence
    26 %
    8,602/32,062
    23,460
    Ability Levels
    39 %
    2,394/6,119
    3,725
    Crew
    53 %
    34,409/64,124
    29,715
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    32 %
    11,076/33,742
    22,666
    Level
    66 %
    1,320/1,976
    656
    Stars
    57 %
    2,660/4,655
    1,995
    Ability Levels
    42 %
    1,934/4,550
    2,616
    Gear Pieces
    49 %
    3,720/7,515
    3,795
    Mods
    62 %
    1,443/2,295
    852
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    58 %
    21,892/37,507
    15,615
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    8,315/8,315
    Gear Pieces
    75 %
    5,661/7,515
    1,854
    Mods
    56 %
    1,287/2,295
    1,008
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    46599
  • Primary Attributes
    Strength (STR) 802
    Agility (AGI) 802
    Tactics (TAC) 1,402
    Strength Growth (STR) 6.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 11.7
    Mastery 0
  • General
    Health 63,410(48,974)
    Protection 32,649(32,649)
    Speed 146(33)
    Critical Damage 150%
    Potency 27.25%(27.25%)
    Tenacity 42.25%(27.25%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 4,449(2,487)
    Physical Critical Chance 23.33%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 19.9%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 14,686(11,322)
    Special Critical Chance 20.88%(10.88%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 19.3%(2.1%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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