• Galactic Power Breakdown

    cur / max
    diff
    Overall
    43 %
    45,285/104,280
    58,995
    Level
    47 %
    929/1,976
    1,047
    Star Influence
    26 %
    8,647/32,062
    23,415
    Ability Levels
    18 %
    1,122/6,119
    4,997
    Crew
    53 %
    34,588/64,124
    29,536
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    56 %
    21,190/37,507
    16,317
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    71 %
    5,909/8,315
    2,406
    Gear Pieces
    94 %
    7,095/7,515
    420
    Mods
    67 %
    1,557/2,295
    738
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    51 %
    17,241/33,742
    16,501
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    95 %
    4,340/4,550
    210
    Gear Pieces
    62 %
    4,713/7,515
    2,802
    Mods
    67 %
    1,559/2,295
    737
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    45285
  • Primary Attributes
    Strength (STR) 769
    Agility (AGI) 769
    Tactics (TAC) 1,344
    Strength Growth (STR) 6.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 11.7
    Mastery 0
  • General
    Health 72,066(58,224)
    Protection 38,816(38,816)
    Speed 152(39)
    Critical Damage 150%
    Potency 32.39%(32.39%)
    Tenacity 47.39%(32.39%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 4,837(2,956)
    Physical Critical Chance 22.79%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 19.9%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 16,686(13,461)
    Special Critical Chance 22.96%(12.96%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 19.7%(2.6%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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