• Galactic Power Breakdown

    cur / max
    diff
    Overall
    16 %
    17,317/105,339
    88,022
    Level
    28 %
    557/1,976
    1,419
    Star Influence
    10 %
    3,281/32,415
    29,135
    Ability Levels
    5 %
    359/6,119
    5,760
    Crew
    20 %
    13,122/64,831
    51,709
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    28 %
    10,761/37,507
    26,746
    Level
    36 %
    722/1,976
    1,254
    Stars
    100 %
    4,655/4,655
    Ability Levels
    9 %
    752/8,315
    7,563
    Gear Pieces
    40 %
    3,029/7,515
    4,487
    Mods
    69 %
    1,605/2,295
    690
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    9 %
    3,324/34,527
    31,203
    Level
    12 %
    239/1,976
    1,737
    Stars
    32 %
    1,520/4,655
    3,135
    Ability Levels
    7 %
    390/5,334
    4,944
    Gear Pieces
    15 %
    1,176/7,515
    6,339
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    17317
  • Primary Attributes
    Strength (STR) 1,093
    Agility (AGI) 873
    Tactics (TAC) 653
    Strength Growth (STR) 10.4
    Agility Growth (AGI) 8.3
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 42,930(23,256)
    Protection 11,980(11,980)
    Speed 148(14)
    Critical Damage 150%
    Potency 12.12%(12.12%)
    Tenacity 27.12%(12.12%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 3,439(1,909)
    Physical Critical Chance 25.75%(1.21%)
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 26.3%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,567
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 12.2%(2.4%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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