• Galactic Power Breakdown

    cur / max
    diff
    Overall
    44 %
    46,250/104,280
    58,030
    Level
    100 %
    1,976/1,976
    Star Influence
    16 %
    5,315/32,062
    26,747
    Ability Levels
    57 %
    3,524/6,119
    2,595
    Crew
    55 %
    35,436/64,124
    28,688
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    62 %
    23,503/37,507
    14,004
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    8,315/8,315
    Gear Pieces
    91 %
    6,885/7,515
    630
    Mods
    72 %
    1,674/2,295
    621
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    47 %
    15,870/33,742
    17,872
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    4,550/4,550
    Gear Pieces
    49 %
    3,720/7,515
    3,795
    Mods
    42 %
    971/2,295
    1,325
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    46250
  • Primary Attributes
    Strength (STR) 869
    Agility (AGI) 869
    Tactics (TAC) 1,519
    Strength Growth (STR) 6.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 11.7
    Mastery 0
  • General
    Health 67,763(52,121)
    Protection 34,747(34,747)
    Speed 148(35)
    Critical Damage 150%
    Potency 29%(29%)
    Tenacity 44%(29%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 4,772(2,646)
    Physical Critical Chance 24.46%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 20.1%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 15,695(12,050)
    Special Critical Chance 21.58%(11.58%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 19.4%(2.1%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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