This page shows the most popular Zetas that you do not yet have in your collection! It is sorted by % of applied zetas to units at a G12+ level. Note that the zeta "Galactic Legend" is omitted as multiple units share it.
Your Zetas 286 - Missing Zetas 65
+2 Speed and also inflict Expose for 2 turns on enemies that fall below 100% Health during Empire allies turns.
When a Bounty Hunter ally scores a Critical Hit during their turn, they gain Offense Up for 1 turn
For each debuff dispelled from allies, IG-11 inflicts Damage Over Time for 2 turns on a random enemy, which can't be evaded
+50% Health Steal
At the start of battle, other Droid and Scoundrel allies gain 40% of Kuiil's Max Health, Offense, and Potency, and they gain 40% of Kuiil's Max Protection until the first time he is defeated
+25% Turn Meter Gain Chance, +10% Heal, and dispel all debuffs from self
Empire allies recover 10% Protection whenever they score a Critical Hit
Cooldown - 1, this attack can't be Evaded, and Zeb gains 10% Turn Meter for each active Phoenix ally; if the target has no debuffs, deal +75% more damage plus bonus damage equal to 20% of the target's Max Health; if the target has any buffs, ignore their Armor; if the target has any debuffs, this attack has 50% Critical Damage
Whenever Rey uses a Special ability, if she has no debuffs, she inflicts Daze for 2 turns which can't be Resisted
Ben Solo ignores taunt effects during his turn
The first time each Resistance or Smuggler ally falls below 100% Health, that ally gains 100% Turn Meter; if that ally was a non-Tank, also gain Protection Up (100%) and Stealth for 2 turns; if that ally was a Tank gain Damage Immunity and Taunt for 1 turn instead; if this Damage Immunity or Stealth is dispelled, that ally recovers 100% Protection
If all enemies had at least 1 stack of Purge, inflict Defense Down and Healing Immunity on all enemies for 2 turns, which can't be dispelled or resisted, and all Inquisitorius allies gain 20% Turn Meter
If all allies were Imperial Remnant at the start of battle, whenever an enemy gains bonus Turn Meter or a bonus turn, they lose 10% Defense, Offense, and Turn Meter until the end of their next turn
Add Droid allies also gain 8% Potency and Critical Hit Chance when T3-M4 uses an ability. Also Droid allies have +8% Critical Damage for each debuff on the enemy team.
Whenever a Resistance ally without Tenacity Up gains Tenacity Up, all other Resistance allies without Tenacity Up gain Tenacity Up for 1 turn; while Resistance allies have Tenacity Up, whenever they deal damage to an enemy, they have a 35% chance to inflict Expose for 1 turn
Offense Duration + 1
Add The first time each other Droid ally is reduced to 1% Health, they equalize Health with L3-37
Whenever an Empire ally uses a Basic attack, they recover 5% Health
+2% Heal and whenever any ally gains a buff they do not have, they gain a Heal Over Time effect for 2 turns
Whenever an enemy critically hits an ally, that enemy has -5% Critical Damage, Defense, and Offense (stacking, max -50%), until the end of the encounter, which can't be resisted
At the start of battle, If all allies are Separatist Droids, whenever an ally inflicts Pinned or Target Lock on an enemy, they also inflict damage equal to 10% of their Max Health damage to that enemy, which can't be evaded
Whenever Han takes damage he recovers 5% Protection
At the end of each of his turns, Bodhi grants Offense Up for 2 turns to a random ally who doesn't have it
Call all Light Side Mandalorian allies to assist twice instead
+30% Counter Chance and +50% Offense