• Galactic Power Breakdown

    cur / max
    diff
    Overall
    47 %
    49,298/104,280
    54,982
    Level
    100 %
    1,976/1,976
    Star Influence
    43 %
    13,982/32,062
    18,080
    Ability Levels
    87 %
    5,376/6,119
    743
    Crew
    43 %
    27,965/64,124
    36,159
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    23 %
    8,034/33,742
    25,708
    Level
    21 %
    429/1,976
    1,547
    Stars
    100 %
    4,655/4,655
    Ability Levels
    18 %
    828/4,550
    3,722
    Gear Pieces
    20 %
    1,578/7,515
    5,937
    Mods
    23 %
    545/2,295
    1,751
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    61 %
    23,038/37,507
    14,469
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    8,315/8,315
    Gear Pieces
    86 %
    6,465/7,515
    1,050
    Mods
    70 %
    1,629/2,295
    666
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    49298
  • Primary Attributes
    Strength (STR) 869
    Agility (AGI) 869
    Tactics (TAC) 1,519
    Strength Growth (STR) 6.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 11.7
    Mastery 0
  • General
    Health 70,442(54,800)
    Protection 36,533(36,533)
    Speed 150(37)
    Critical Damage 150%
    Potency 30.49%(30.49%)
    Tenacity 45.49%(30.49%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 4,908(2,782)
    Physical Critical Chance 24.46%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 20.1%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 16,314(12,669)
    Special Critical Chance 22.17%(12.17%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 19.4%(2.2%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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