This page shows the most popular Zetas that you do not yet have in your collection! It is sorted by % of applied zetas to units at a G12+ level. Note that the zeta "Galactic Legend" is omitted as multiple units share it.
Your Zetas 307 - Missing Zetas 40
Whenever an Empire ally uses a Basic attack, they recover 5% Health
+2% Heal and whenever any ally gains a buff they do not have, they gain a Heal Over Time effect for 2 turns
When this Stealth expires, they recover 100% Protection and gain 30% Critical Damage and Offense for 3 turns; when this Taunt expires, they recover 100% Protection and gain 25% Critical Avoidance and Defense for the rest of the encounter
At the end of each of his turns, Bodhi grants Offense Up for 2 turns to a random ally who doesn't have it
+30% Counter Chance and +50% Offense
+5% Tenacity and whenever an ally Resists a detrimental effect they gain Advantage for 2 turns
If there are at least 3 Wookiee allies active at the start of battle: Whenever an enemy attacks out of turn, all allies gain 25 Speed (stacking, max 500) for 1 turn
Add another 50% Chance for each debuffed enemy
Whenever an enemy is inflicted with a Damage Over Time effect, all Old Republic allies recover 3% Health and Protection
Whenever Inquisitorius allies evade, they recover 5% Health and Protection and gain Advantage for 2 turns
+10% Purge chance; allies are immune to Speed limiting effects
When another Resistance ally scores a Critical Hit, Rose Tico gains 10% Turn Meter
Saw gains the Granted ability Set Explosive Trap
At the start of each of his turns, Luke gains 10% Critical Damage (stacking) until the end of the encounter
While Imperial Probe Droid is active Target Locked enemies can't gain buffs