• Escalating Conflict Datacron

    • Expiration: Wed, July 10, 2024 7:07 AM
    • Allow Reroll: True
    • Max Rerolls: Infinite
    • Initial Tiers: 0

    Variants

  • Dismantle Result

    5
    Binding Mk1

    Available Affixes

    • 5%-10% Health
    • 5%-10% Protection
    • 1%-5% Offense
    • 10%-25% Health Steal
    • 1%-5% Critical Chance
    • 5%-10% Accuracy

    Reroll Costs

    50k
    Data-caches
    20
    Breakdown Mk1
    1 Reroll
    50k
    Data-caches
    20
    Breakdown Mk1
    2 Rerolls
    100k
    Data-caches
    40
    Breakdown Mk1
    3 Rerolls
    100k
    Data-caches
    40
    Breakdown Mk1
    4 Rerolls
    200k
    Data-caches
    80
    Breakdown Mk1
    5+ Rerolls

    Upgrade Costs

    50k
    Data-caches
    10
    Binding Mk1

    Dismantle Result

    25k
    Data-caches
    5
    Binding Mk1

    Available Affixes

    • 5%-10% Health
    • 5%-10% Protection
    • 1%-5% Offense
    • 10%-25% Health Steal
    • 1%-5% Critical Chance
    • 5%-10% Accuracy

    Reroll Costs

    50k
    Data-caches
    20
    Breakdown Mk1
    1 Reroll
    50k
    Data-caches
    20
    Breakdown Mk1
    2 Rerolls
    100k
    Data-caches
    40
    Breakdown Mk1
    3 Rerolls
    100k
    Data-caches
    40
    Breakdown Mk1
    4 Rerolls
    200k
    Data-caches
    80
    Breakdown Mk1
    5+ Rerolls

    Upgrade Costs

    150k
    Data-caches
    30
    Binding Mk1

    Dismantle Result

    50k
    Data-caches
    8
    Binding Mk1

    Available Affixes

    Dark Side
    • Whenever Dark Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
    • The first time each Dark Side ally is defeated, remaining Dark Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
    • Whenever Dark Side allies are dispelled, at the end of that turn they gain Potency Up and Tenacity Up for 2 turns.
    • Whenever Dark Side allies resist a debuff they recover 2% Health and Protection.
    • Dark Side allies start the battle with Protection Up (20%) for 2 turns.
    Light Side
    • Whenever Light Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
    • The first time each Light Side ally is defeated, remaining Light Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
    • Whenever Light Side allies are dispelled, at the end of that turn they gain Potency Up and Tenacity Up for 2 turns.
    • Whenever Light Side allies resist a debuff they recover 2% Health and Protection.
    • Light Side allies start the battle with Protection Up (20%) for 2 turns.

    Reroll Costs

    50k
    Data-caches
    20
    Breakdown Mk1
    1 Reroll
    50k
    Data-caches
    20
    Breakdown Mk1
    2 Rerolls
    100k
    Data-caches
    40
    Breakdown Mk1
    3 Rerolls
    100k
    Data-caches
    40
    Breakdown Mk1
    4 Rerolls
    200k
    Data-caches
    80
    Breakdown Mk1
    5+ Rerolls

    Upgrade Costs

    300k
    Data-caches
    50
    Binding Mk1
    5
    Binding Mk2

    Dismantle Result

    125k
    Data-caches
    20
    Binding Mk1

    Available Affixes

    • 10%-20% Health
    • 10%-20% Protection
    • 5%-10% Offense
    • 25%-50% Health Steal
    • 5%-10% Critical Chance
    • 10%-20% Accuracy

    Reroll Costs

    100k
    Data-caches
    20
    Breakdown Mk2
    1 Reroll
    100k
    Data-caches
    20
    Breakdown Mk2
    2 Rerolls
    150k
    Data-caches
    40
    Breakdown Mk2
    3 Rerolls
    150k
    Data-caches
    40
    Breakdown Mk2
    4 Rerolls
    250k
    Data-caches
    80
    Breakdown Mk2
    5+ Rerolls

    Upgrade Costs

    500k
    Data-caches
    30
    Binding Mk2

    Dismantle Result

    250k
    Data-caches
    35
    Binding Mk1
    10
    Binding Mk2

    Available Affixes

    • 10%-20% Health
    • 10%-20% Protection
    • 5%-10% Offense
    • 25%-50% Health Steal
    • 5%-10% Critical Chance
    • 10%-20% Accuracy

    Reroll Costs

    100k
    Data-caches
    20
    Breakdown Mk2
    1 Reroll
    100k
    Data-caches
    20
    Breakdown Mk2
    2 Rerolls
    150k
    Data-caches
    40
    Breakdown Mk2
    3 Rerolls
    150k
    Data-caches
    40
    Breakdown Mk2
    4 Rerolls
    250k
    Data-caches
    80
    Breakdown Mk2
    5+ Rerolls

    Upgrade Costs

    750k
    Data-caches
    45
    Binding Mk2

    Dismantle Result

    500k
    Data-caches
    60
    Binding Mk1
    25
    Binding Mk2

    Available Affixes

    Sith
    • At the start of their turn, Sith allies can ignore Taunt to target a debuffed enemy. Whenever a Sith ally inflicts a debuff on an enemy, they also deal 5% Max Health damage to that enemy, which can't be evaded. This damage can't defeat enemies.
    • Whenever enemies are damaged at the start of their turn, Sith allies gain 2% Turn Meter.
    • Whenever Sith allies damage all enemies with an ability, they grant Tenacity Up for 2 turns to all allies.
    • At the end of their turn, Sith allies recover 50% Protection if they inflicted at least 5 debuffs that turn.
    • Whenever a Sith ally deals damage to an enemy and no other enemy is Marked, inflict Marked for 1 turn on the target enemy, which can't be evaded or resisted.
    Jedi
    • While Jedi allies have 100% Health they have 100% Offense, otherwise they have 100% Defense. At the start of their turn, if they are buffed, they gain Advantage for 1 turn, otherwise they gain Tenacity Up for 2 turns.
    • At the end of each turn, Jedi allies recover Health and Protection equal to 50% of the amount enemies recovered that turn. This recovery can't trigger this effect on enemies.
    • The first time each Jedi ally falls below 50% Health, all Jedi allies reduce their cooldowns by 1 and gain 10% Turn Meter.
    • Whenever an enemy is defeated by a Jedi ally, that enemy can't be revived.
    • Whenever a Jedi ally deals damage to an enemy and no other enemy is Ability Blocked, inflict Ability Block for 1 turn on the target enemy, which can't be evaded or resisted.
    Resistance
    • Resistance allies have +100% Tenacity. Resistance allies can't be defeated until each ally that had 100% Health at the start of battle has fallen below 100% at least once.
    • The first time each Resistance ally falls below 50% Health, all Resistance allies reduce their cooldowns by 1 and gain 10% Turn Meter.
    • Whenever a debuff on an enemy expires, Resistance allies gain 2% Offense, doubled if that debuff was dispelled, until the end of battle.
    • Whenever a Resistance ally deals damage to an enemy and no other enemy is Blinded, inflict Blind for 2 turns on the target enemy, which can't be resisted.
    • Whenever a Resistance ally is critically hit, they gain 100% Critical Avoidance and 100% Critical Chance for 2 turns.
    Separatist
    • Separatist allies are immune to Daze. Enemies with Extortion have -100% Critical Chance and Potency. Whenever non-Droid Separatist allies use a Special ability on their turn, they gain Riposte for 1 turn.
    • At the start of each Separatist ally's turn, inflict Target Lock on a random enemy that doesn't already have it for 1 turn, which can't be resisted. Whenever a Separatist ally gains bonus Turn Meter when they didn't have 100% Turn Meter, gain 3% Critical Damage (stacking) for the rest of the encounter. If the target enemy is Target Locked, whenever Separatist allies use a Special ability they gain 3% Max Health (stacking) for the rest of the encounter.
    • At the end of their turn, Separatist allies recover 50% Protection if they inflicted at least 5 debuffs that turn.
    • Whenever Separatist allies attack out of turn, they have a 25% chance to remove 10% Turn Meter from the target.
    • Whenever a Separatist ally deals damage to an enemy and no other enemy is Blinded, inflict Blind for 2 turns on the target enemy, which can't be resisted.

    Reroll Costs

    100k
    Data-caches
    20
    Breakdown Mk2
    1 Reroll
    100k
    Data-caches
    20
    Breakdown Mk2
    2 Rerolls
    150k
    Data-caches
    40
    Breakdown Mk2
    3 Rerolls
    150k
    Data-caches
    40
    Breakdown Mk2
    4 Rerolls
    250k
    Data-caches
    80
    Breakdown Mk2
    5+ Rerolls

    Upgrade Costs

    1m
    Data-caches
    50
    Binding Mk2
    10
    Binding Mk3

    Dismantle Result

    1m
    Data-caches
    100
    Binding Mk1
    40
    Binding Mk2

    Available Affixes

    • 20%-30% Health
    • 20%-30% Protection
    • 10%-20% Offense
    • 50%-80% Health Steal
    • 10%-20% Critical Chance
    • 20%-30% Accuracy

    Reroll Costs

    200k
    Data-caches
    20
    Breakdown Mk3
    1 Reroll
    200k
    Data-caches
    20
    Breakdown Mk3
    2 Rerolls
    400k
    Data-caches
    40
    Breakdown Mk3
    3 Rerolls
    400k
    Data-caches
    40
    Breakdown Mk3
    4 Rerolls
    800k
    Data-caches
    80
    Breakdown Mk3
    5+ Rerolls

    Upgrade Costs

    1.3m
    Data-caches
    50
    Binding Mk2
    30
    Binding Mk3

    Dismantle Result

    1.5m
    Data-caches
    120
    Binding Mk1
    60
    Binding Mk2
    5
    Binding Mk3

    Available Affixes

    • 20%-30% Health
    • 20%-30% Protection
    • 10%-20% Offense
    • 50%-80% Health Steal
    • 10%-20% Critical Chance
    • 20%-30% Accuracy

    Reroll Costs

    200k
    Data-caches
    20
    Breakdown Mk3
    1 Reroll
    200k
    Data-caches
    20
    Breakdown Mk3
    2 Rerolls
    400k
    Data-caches
    40
    Breakdown Mk3
    3 Rerolls
    400k
    Data-caches
    40
    Breakdown Mk3
    4 Rerolls
    800k
    Data-caches
    80
    Breakdown Mk3
    5+ Rerolls

    Upgrade Costs

    1.5m
    Data-caches
    50
    Binding Mk2
    50
    Binding Mk3

    Dismantle Result

    2m
    Data-caches
    180
    Binding Mk1
    100
    Binding Mk2
    10
    Binding Mk3

    Available Affixes

    • Whenever another ally uses an ability on their turn, Finn assists (limit once per turn) dealing 50% more damage.
    • Kit Fisto has +100% Health Steal. At the start of the battle, grant Guard to all other Galactic Republic Jedi allies until Kit Fisto is defeated. Kit Fisto and all allies with Guard have +100% Accuracy and have their Health and Protection equalized at the start of each ally's turn. Whenever Kit Fisto attacks out of turn he recovers 20% Health and Protection and lowers the cooldown of Turn the Tide by 1. Whenever Kit Fisto uses a Special ability all Galactic Republic Jedi gain Retribution for 2 turns. Whenever he uses his Basic ability, dispel all buffs on the target enemy.
    • Whenever Sith Assassin gains Stealth, they also reduce the cooldowns of their Special abilities by 1.
    • Non-Droid Separatist allies start the encounter with Tactical Supremacy for 2 turns. Whenever Separatist allies gain a stack of Heal Over Time they gain 5% Critical Chance (stacking, max 200%) for the rest of the encounter. Whenever allies gain a stack Protection Over Time they gain 5% Defense (stacking, max 200%) for the rest of the encounter. Whenever Admiral Trench uses his Basic ability on his turn, call all allies with Riposte to assist. Whenever Trench Shocks an enemy, he gains Protection Up (25%) for 1 turn.
    • Whenever Geonosian Spy attacks out of turn, they recover 20% Health and Protection.
    • Whenever Ki-Adi-Mundi damages an enemy with a Special ability and the enemy doesn't have Armor Shred, inflict Armor Shred for the rest of battle. Whenever Ki-Adi-Mundi uses a Basic ability and damages an enemy with Armor Shred, inflict Expose for 2 turns on that enemy, which can't be resisted, and Ki-Adi-Mundi gains Protection Up (50%, stacking) for 2 turns.
    • Whenever another Separatist ally uses an ability against an enemy with Target Lock, STAP assists (once per turn). Whenever STAP uses a Basic ability against a Pinned enemy, gain two stacks of Overcharge (stacking, max 5) at the end of the turn. Whenever STAP loses a stack of Overcharge, STAP gains 10% Turn Meter.
    • Whenever Count Dooku gains Stealth, they recover 100% Protection.
    • Whenever Count Dooku Stuns an enemy, Count Dooku gains 10% Critical Damage (stacking, max 200%) and 5 Speed (stacking, max 50) until the end of the encounter.
    • The first time Rey is defeated, they are revived with 100% Health, gain Protection Over Time (75%) for 2 turns, and take a bonus turn.
    • Whenever Mace Windu is dealt damage, reflect 20% of the damage dealt back onto the attacker as True damage, which can't be evaded. This damage can't defeat enemies.
    • Amilyn Holdo has +100% Max Health and Max Protection. At the start of encounter, all Resistance allies and Ben Solo gain Foresight for 1 turn. Whenever Amilyn Holdo loses Taunt, all other Resistance allies and Ben Solo gain Foresight for 1 turn. Whenever a Resistance ally or Ben Solo loses Foresight, she gains 100% bonus Protection (stacking) for 1 turn. While she has Taunt, all other Resistance allies and Ben Solo have +100% Critical Avoidance and Defense Penetration and +100 Speed.
    • Kelleran Beq has +100000 Max Protection. Whenever Kelleran Beq uses a Basic ability, he deals additional True damage equal to 5% of his Max Protection, which can't be evaded. If there are no Galactic Legend allies, at the start of his turn, all other Galactic Republic Jedi gain 10 stacks (max 100) of Padawan Lessons.
    • Whenever BB-8 applies 10 buffs on a turn, inflict all enemies with Expose for 2 turns, which can't be evaded or resisted.
    • If there are no other active allies at the start of battle:\n- Darth Sidious gains 200% Defense, Health Steal, Max Health and Max Protection, 100% counter chance and Critical Chance, and 100 Speed\n- He is immune to Daze and Stun\n- At the start of his turn, dispel all debuffs on himself and reset all cooldowns\n- Whenever he uses his Basic ability, inflict a stack of Damage Over Time for 1 turn, which can't be resisted, and whenever he uses a Special ability, dispel all buffs on all enemies\n- Enemies can't assist or attack again if he is targeted\n- At the start of each enemy's turn, if they have at least 5 stacks of Damage Over Time they are instantly defeated\n- Whenever an enemy is defeated, he recovers 100% Health and Protection
    • The first time Jedi Knight Cal Kestis falls below 30% Health they dispel all debuffs on themself, recover 40% Health, and gain a bonus turn.
    • At the start of Darth Bane's turn, all enemies gain Accuracy Up, Advantage, and Health Steal Up for 1 turn or until they receive damage, and summon a Sith Trooper in the allied ally slot if it is available and there are no other Sith Trooper allies. Darth Bane gains a stack of Siphon whenever he is critically hit. Whenever Darth Bane uses Essence of Dominance, also Siphon Critical Damage. Deceived enemies deal 25% reduced damage to Darth Bane.

    Reroll Costs

    200k
    Data-caches
    20
    Breakdown Mk3
    1 Reroll
    200k
    Data-caches
    20
    Breakdown Mk3
    2 Rerolls
    400k
    Data-caches
    40
    Breakdown Mk3
    3 Rerolls
    400k
    Data-caches
    40
    Breakdown Mk3
    4 Rerolls
    800k
    Data-caches
    80
    Breakdown Mk3
    5+ Rerolls

    Upgrade Costs

    2m
    Data-caches
    75
    Binding Mk2
    100
    Binding Mk3

    Dismantle Result

    2.5m
    Data-caches
    300
    Binding Mk1
    140
    Binding Mk2
    20
    Binding Mk3
 
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