Zeta Ability statistics based on 81 Zetas seen. Stats are based on level 85 Characters.
Dark Side allies recover 50% Protection
Deal 10% more damage and remove an additional 5% Turn Meter for each ally with Jedi Lessons or Jedi Legacy; all Jedi allies gain 15% Turn Meter and Critical Hit Immunity for 1 turn
Increase the cooldowns of target enemy by 1; target ally and Jedi Master Luke Skywalker gain Advantage and Critical Damage Up for 2 turns
The first time Force Leap is used during an encounter, instantly defeat target enemy and each Light Side ally gains 35% Turn Meter
Dark Side Tank allies gain Taunt for 2 turns
If Kyle Katarn has Jedi Knight, instead inflict Force Influence to all enemies for 2 turns
Shien Duration increased by 2
Cooldown - 1, this attack can't be Evaded, and Zeb gains 10% Turn Meter for each active Phoenix ally; if the target has no debuffs, deal +75% more damage plus bonus damage equal to 20% of the target's Max Health; if the target has any buffs, ignore their Armor; if the target has any debuffs, this attack has 50% Critical Damage
If Dark Trooper has less than 3 stacks of Dark Trooper Squad it gains 1 stack of Dark Trooper Squad
This ability deals 50% more damage on subsequent uses (stacking, max 10 stacks)
Target other Galactic Republic ally has their cooldowns reset (excludes granted abilities)
3 Stacks - Grants 100% Counter Chance
All allies recover 10% Health and Protection and gain Evasion Up for 2 turns; if target ally is Inquisitorius, reduce this ability's cooldown by 1
+20% Damage; if target has at least 3 stacks of Purge, gain Damage Immunity for 1 turn, Stun the target for 1 turn, and if enemy was a Jedi, inflict Fear on all non-Jedi enemies for 1 turn, which can't be copied, dispelled, evaded or resisted
+50% Damage; 5 stacks consumed: inflict Armor Shred for the rest of the battle
Deal 2x massive damage, dealing 7% more damage with massive damage per Relic Amplifier level
+10% Damage, Inflict Daze and Potency Down for 2 turns, which can't be resisted by Jedi
Target other ally gains Lifeblood until they are defeated or until Lifeblood is granted to a different ally, which can't be copied, dispelled, or prevented
If Maul has 5 Anguish, increase the target enemy's cooldowns by 2 (excludes raid bosses and Galactic Legends)
If an enemy was defeated by this attack, Maul gains the maximum stacks of Anguish
Cooldown - 1, the target can't Evade and has -50% Armor against this attack
Deal true damage to target enemy equal to 40% of Darth Malgus' Max Health; if Darth Malgus is in the Leader slot and not the ally slot, this Doubt can't be resisted; increase target enemy's cooldowns by 1, which can't be resisted; Darth Malgus gains additional Protection Up (5%, stacking) for each debuff on each ally for 2 turns
+20% Damage; if this attack defeats the target enemy, reset the cooldowns of all Clone Trooper and Phoenix allies
All Rogue One allies gain Spark of Rebellion for 3 turns, which can't be copied
Grant target other ally a bonus turn