• Galactic Power Breakdown

    cur / max
    diff
    Overall
    11 %
    11,514/97,292
    85,778
    Level
    0 %
    2/1,976
    1,974
    Star Influence
    3 %
    1,047/29,733
    28,686
    Ability Levels
    0 %
    0/6,119
    6,119
    Crew
    17 %
    10,467/59,466
    48,999
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    23 %
    7,302/31,546
    24,244
    Level
    77 %
    1,533/1,976
    443
    Stars
    32 %
    1,520/4,655
    3,135
    Ability Levels
    73 %
    1,724/2,354
    630
    Gear Pieces
    15 %
    1,176/7,515
    6,339
    Mods
    58 %
    1,350/2,295
    945
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    8 %
    2,932/34,527
    31,595
    Level
    18 %
    366/1,976
    1,610
    Stars
    32 %
    1,520/4,655
    3,135
    Ability Levels
    3 %
    195/5,334
    5,139
    Gear Pieces
    2 %
    195/7,515
    7,320
    Mods
    28 %
    657/2,295
    1,638
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    11514
  • Primary Attributes
    Strength (STR) 306
    Agility (AGI) 536
    Tactics (TAC) 306
    Strength Growth (STR) 6.7
    Agility Growth (AGI) 11.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 18,842(13,334)
    Protection 8,889(8,889)
    Speed 113(11)
    Critical Damage 150%
    Potency 8.65%(8.65%)
    Tenacity 23.65%(8.65%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,318(1,568)
    Physical Critical Chance 18.92%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 20.8%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 734
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 9%
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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