Empire Tank who enters battle with Taunt, heals allies, and grants them Critical Hit Immunity
Deal Physical damage to target enemy with a 70% chance to inflict Critical Chance Down for 3 turns.
Damage: 3282 - 3626
All other allies recover Health equal to 24% of Shoretrooper's Max Health and gain Critical Hit Immunity for 2 turns. Shoretrooper gains Taunt for 2 turns. Whenever Shoretrooper loses a buff, reduce the cooldown of this ability by 1.
At the start of each encounter Shoretrooper gains Taunt for 1 turn. Whenever another allied Empire unit uses a Special ability, if Shoretrooper is Taunting, they gain 15% Turn Meter and Shoretrooper recovers 10% Max Health.
Stats are for the maximum usable Gear Tier and 7 Star