• Shoretrooper · Relic Tier List

  • Total Mats

    Credits 3.51M Carbonite Circuit Board 200 Bronzium Wiring 220 Chromium Transistor 180 Aurodium Heatsink 100 Electrium Conductor 80 Zinbiddle Card 50 Impulse Detector 40 Aeromagnifier 40 Gyrda Keypad 20 Droid Brain 20 Fragmented Signal Data 165 Incomplete Signal Data 170 Flawed Signal Data 175
  • Tier 1

    Stat Total Changes
    Prev Tier Overall
    Health 31696 +2,286 +2,286
    Protection 55231 +1,100 +1,100
    Physical Damage 2250 +178 +178
    Special Damage 1500 +182 +182
    Armor 41.6% +2% +2%
    Resistance 46% +0.3% +0.3%
    Physical Critical Rating 18.58% +1.12% +1.12%
    Mastery 5 +5 +5
    Health Steal 20.75% +0.75% +0.75%

    Required Materials

    Credits 10K Carbonite Circuit Board 40
  • Tier 2

    Stat Total Changes
    Prev Tier Overall
    Health 34612 +2,916 +5,202
    Protection 56331 +1,100 +2,200
    Physical Damage 2477 +227 +405
    Special Damage 1868 +368 +550
    Armor 44.1% +2.5% +4.5%
    Resistance 46.8% +0.7% +1%
    Physical Critical Rating 21% +2.42% +3.54%
    Mastery 10 +5 +10
    Health Steal 21.5% +0.75% +1.5%

    Required Materials

    Credits 25K Carbonite Circuit Board 30 Bronzium Wiring 40 Fragmented Signal Data 15
  • Tier 3

    Stat Total Changes
    Prev Tier Overall
    Health 37510 +2,898 +8,100
    Protection 57431 +1,100 +3,300
    Physical Damage 2702 +225 +630
    Special Damage 2235 +367 +917
    Armor 46.3% +2.3% +6.8%
    Resistance 47.4% +0.7% +1.7%
    Physical Critical Rating 23.42% +2.42% +5.96%
    Mastery 15 +5 +15
    Health Steal 22.25% +0.75% +2.25%

    Required Materials

    Credits 50K Carbonite Circuit Board 30 Bronzium Wiring 40 Chromium Transistor 20 Fragmented Signal Data 20 Incomplete Signal Data 15
  • Tier 4

    Stat Total Changes
    Prev Tier Overall
    Health 40426 +2,916 +11,016
    Protection 58531 +1,100 +4,400
    Physical Damage 2929 +227 +857
    Special Damage 2602 +367 +1,284
    Armor 48.4% +2% +8.8%
    Resistance 48.1% +0.6% +2.3%
    Physical Critical Rating 25.79% +2.38% +8.33%
    Mastery 20 +5 +20
    Health Steal 23% +0.75% +3%

    Required Materials

    Credits 75K Carbonite Circuit Board 30 Bronzium Wiring 40 Chromium Transistor 40 Fragmented Signal Data 20 Incomplete Signal Data 25
  • Tier 5

    Stat Total Changes
    Prev Tier Overall
    Health 43324 +2,898 +13,914
    Protection 59631 +1,100 +5,500
    Physical Damage 3154 +225 +1,082
    Special Damage 2969 +367 +1,651
    Armor 50.3% +1.9% +10.7%
    Resistance 48.7% +0.6% +3%
    Physical Critical Rating 28.21% +2.42% +10.75%
    Mastery 25 +5 +25
    Health Steal 23.75% +0.75% +3.75%

    Required Materials

    Credits 100K Carbonite Circuit Board 30 Bronzium Wiring 40 Chromium Transistor 30 Aurodium Heatsink 20 Fragmented Signal Data 20 Incomplete Signal Data 25 Flawed Signal Data 15
  • Tier 6

    Stat Total Changes
    Prev Tier Overall
    Health 46240 +2,916 +16,830
    Protection 61831 +2,200 +7,700
    Physical Damage 3381 +227 +1,309
    Special Damage 3336 +367 +2,018
    Armor 52.6% +2.3% +13.1%
    Resistance 49.3% +0.7% +3.6%
    Physical Critical Rating 30.63% +2.42% +13.17%
    Mastery 35 +10 +35
    Health Steal 25.25% +1.5% +5.25%

    Required Materials

    Credits 250K Carbonite Circuit Board 20 Bronzium Wiring 30 Chromium Transistor 30 Aurodium Heatsink 20 Electrium Conductor 20 Fragmented Signal Data 20 Incomplete Signal Data 25 Flawed Signal Data 25
  • Tier 7

    Stat Total Changes
    Prev Tier Overall
    Health 49138 +2,898 +19,728
    Protection 64031 +2,200 +9,900
    Physical Damage 3607 +226 +1,535
    Special Damage 3704 +368 +2,386
    Armor 54.7% +2.1% +15.2%
    Resistance 49.9% +0.6% +4.2%
    Physical Critical Rating 33.04% +2.42% +15.58%
    Mastery 45 +10 +45
    Health Steal 26.75% +1.5% +6.75%

    Required Materials

    Credits 500K Carbonite Circuit Board 20 Bronzium Wiring 30 Chromium Transistor 20 Aurodium Heatsink 20 Electrium Conductor 20 Zinbiddle Card 10 Fragmented Signal Data 20 Incomplete Signal Data 25 Flawed Signal Data 35
  • Tier 8

    Stat Total Changes
    Prev Tier Overall
    Health 52054 +2,916 +22,644
    Protection 67331 +3,300 +13,200
    Physical Damage 3833 +226 +1,761
    Special Damage 4071 +367 +2,753
    Armor 57.1% +2.4% +17.5%
    Resistance 50.5% +0.6% +4.8%
    Physical Critical Rating 35.42% +2.37% +17.96%
    Mastery 60 +15 +60
    Health Steal 29% +2.25% +9%

    Required Materials

    Credits 1M Chromium Transistor 20 Aurodium Heatsink 20 Electrium Conductor 20 Zinbiddle Card 20 Impulse Detector 20 Aeromagnifier 20 Fragmented Signal Data 20 Incomplete Signal Data 25 Flawed Signal Data 45
  • Tier 9

    Stat Total Changes
    Prev Tier Overall
    Health 65278 +13,224 +35,868
    Protection 87531 +20,200 +33,400
    Physical Damage 3929 +96 +1,857
    Special Damage 4256 +185 +2,938
    Armor 58.4% +1.3% +18.9%
    Resistance 50.8% +0.3% +5.1%
    Physical Critical Rating 37.12% +1.71% +19.67%
    Mastery 70 +10 +70
    Health Steal 30.5% +1.5% +10.5%

    Required Materials

    Credits 1.5M Chromium Transistor 20 Aurodium Heatsink 20 Electrium Conductor 20 Zinbiddle Card 20 Impulse Detector 20 Aeromagnifier 20 Gyrda Keypad 20 Droid Brain 20 Fragmented Signal Data 30 Incomplete Signal Data 30 Flawed Signal Data 55
 
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