• Galactic Power Breakdown

    cur / max
    diff
    Overall
    14 %
    14,091/98,352
    84,261
    Level
    1 %
    21/1,976
    1,955
    Star Influence
    2 %
    670/30,086
    29,416
    Ability Levels
    0 %
    0/6,119
    6,119
    Crew
    22 %
    13,401/60,172
    46,771
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    19 %
    6,679/34,527
    27,848
    Level
    38 %
    759/1,976
    1,217
    Stars
    57 %
    2,660/4,655
    1,995
    Ability Levels
    22 %
    1,178/5,334
    4,157
    Gear Pieces
    27 %
    2,084/7,515
    5,432
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    15 %
    4,902/32,331
    27,429
    Level
    25 %
    501/1,976
    1,475
    Stars
    57 %
    2,660/4,655
    1,995
    Ability Levels
    13 %
    416/3,138
    2,723
    Gear Pieces
    17 %
    1,326/7,515
    6,189
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    14091
  • Primary Attributes
    Strength (STR) 653
    Agility (AGI) 373
    Tactics (TAC) 373
    Strength Growth (STR) 11.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 26,579(14,825)
    Protection 9,883(9,883)
    Speed 112(12)
    Critical Damage 150%
    Potency 9.71%(9.71%)
    Tenacity 24.71%(9.71%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,382(1,468)
    Physical Critical Chance 16.21%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 24.8%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 895
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 12.3%(2.9%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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