An Empire Attacker with counter mechanics who dispels buffs and applies buff immunity
Deal Physical damage to target enemy with a 70% chance to inflict Offense Down for 2 turns and attack again if the target had less than 50% Turn Meter.
Damage: 11,664 ± 500
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | 1.083 | |
2 | 16 |
+5% Damage
700
3
|
1.137 |
3 | 26 |
+10% Damage
1,400
4
4
|
1.245 |
4 | 36 |
+15% Offense Down Chance
2,100
5
5
4
|
1.245 |
5 | 46 |
+5% Damage
4,100
7
7
5
|
1.3 |
6 | 56 |
+10% Damage
8,200
10
9
6
|
1.408 |
7 | 66 |
+15% Offense Down Chance
24.7K
16
13
9
|
1.408 |
8 | 76 |
+15% Damage and attack again if the target had less than 50% Turn Meter
43.8K
5
|
1.57 |
Deal Physical damage to target enemy, dispel all buffs on them, and inflict Buff Immunity for 2 turns.
Damage: 18,498 ± 500
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | 1.717 | |
2 | 18 |
+5% Damage
1,300
2
|
1.803 |
3 | 28 |
+10% Damage
2,500
3
3
|
1.975 |
4 | 38 |
+15% Buff Immunity Chance
3,800
4
4
3
|
1.975 |
5 | 48 |
+5% Damage
7,500
5
5
4
|
2.06 |
6 | 58 |
+10% Damage
15.1K
8
7
5
|
2.232 |
7 | 68 |
+15% Buff Immunity Chance
45.2K
12
10
7
|
2.232 |
8 | 78 |
Cooldown - 1 and +15% Damage
80.4K
5
|
2.49 |
Imperial Super Commando has +100% counter chance and gains +15% Offense for each enemy with no buffs.
If all allies were Dark Side Mandalorians or Empire at the start of battle:
- Whenever a Dark Side Mandalorian ally attacks out of turn, they deal additional True damage and recover 10% Protection
- Whenever Imperial Super Commando or Gar Saxon attack out of turn, the other attacks as well (limit once per turn)
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 20 |
+10% counter chance
900
2
|
|
3 | 30 |
+3% Offense
1,800
3
3
|
|
4 | 40 |
+10% counter chance
2,700
3
3
3
|
|
5 | 50 |
+3% Offense
5,500
5
4
3
|
|
6 | 60 |
+10% counter chance
11K
7
6
4
|
|
7 | 70 |
+3% Offense
32.9K
10
9
6
|
|
8 | 80 |
+45% counter chance and +3% Offense; if all allies were Dark Side Mandalorians or Empire at the start of battle: whenever a Dark Side Mandalorian ally attacks out of turn, they deal additional True damage and recover 10% Protection and whenever Imperial Super Commando or Gar Saxon attack out of turn, the other attacks as well (limit once per turn)
80.4K
5
|
Imperial Super Commando and Gar Saxon gain 30% Defense, 50% Critical Avoidance, 20% Max Health, and 20% Max Protection.
The first time Imperial Super Commando or Gar Saxon would be defeated, they gain Damage Immunity for 2 turns instead.
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 20 |
Imperial Super Commando and Gar Saxon gain 25% Critical Avoidance
900
2
|
|
3 | 30 |
Imperial Super Commando and Gar Saxon gain 25% Critical Avoidance
1,800
3
3
|
|
4 | 40 |
Imperial Super Commando and Gar Saxon gain 10% Max Health
2,700
3
3
3
|
|
5 | 50 |
Imperial Super Commando and Gar Saxon gain 10% Max Health
5,500
5
4
3
|
|
6 | 60 |
Imperial Super Commando and Gar Saxon gain 10% Max Protection
11K
7
6
4
|
|
7 | 70 |
Imperial Super Commando and Gar Saxon gain 10% Max Protection
32.9K
10
9
6
|
|
8 | 80 |
The first time Imperial Super Commando or Gar Saxon would be defeated, they gain Damage Immunity for 2 turns instead
80.4K
5
|
Stats are for the maximum usable Gear Tier and 7 Star
Base ID: IMPERIALSUPERCOMMANDO