An Empire Attacker with counter mechanics who dispels buffs and applies buff immunity
Deal Physical damage to target enemy with a 70% chance to inflict Offense Down for 2 turns and attack again if the target had less than 50% Turn Meter.
Damage: 11,664 ± 500
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | 1.083 | |
2 | 16 |
+5% Damage
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1.137 |
3 | 26 |
+10% Damage
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1.245 |
4 | 36 |
+15% Offense Down Chance
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1.245 |
5 | 46 |
+5% Damage
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1.3 |
6 | 56 |
+10% Damage
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1.408 |
7 | 66 |
+15% Offense Down Chance
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1.408 |
8 | 76 |
+15% Damage and attack again if the target had less than 50% Turn Meter
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1.57 |
Deal Physical damage to target enemy, dispel all buffs on them, and inflict Buff Immunity for 2 turns.
Damage: 18,498 ± 500
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | 1.717 | |
2 | 18 |
+5% Damage
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1.803 |
3 | 28 |
+10% Damage
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1.975 |
4 | 38 |
+15% Buff Immunity Chance
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1.975 |
5 | 48 |
+5% Damage
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2.06 |
6 | 58 |
+10% Damage
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2.232 |
7 | 68 |
+15% Buff Immunity Chance
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2.232 |
8 | 78 |
Cooldown - 1 and +15% Damage
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2.49 |
Imperial Super Commando has +100% counter chance, and gains +15% Offense for each enemy with no buffs. Whenever a Dark Side Mandalorian ally attacks out of turn, they deal additional True damage and recover 10% Protection. Whenever Imperial Super Commando or Gar Saxon attack out of turn, the other attacks as well (limit once per turn).
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 20 |
+10% counter chance
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|
3 | 30 |
+3% Offense
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|
4 | 40 |
+10% counter chance
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|
5 | 50 |
+3% Offense
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|
6 | 60 |
+10% counter chance
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|
7 | 70 |
+3% Offense
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|
8 | 80 |
+45% Counter Chance and +3% Offense; whenever a dark side Mandalorian ally attacks out of turn, they deal additional True damage and recover 10% Protection; whenever Imperial Super Commando or Gar Saxon attack out of turn, the other attacks as well (limit once per turn)
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Imperial Super Commando and Gar Saxon gain 30% Defense, 50% Critical Avoidance, 20% Max Health and Max Protection.
The first time Imperial Super Commando or Gar Saxon would be defeated, they gain Damage Immunity for 2 turns instead.
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 20 |
Imperial Super Commando and Gar Saxon gain 25% Critical Avoidance
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|
3 | 30 |
Imperial Super Commando and Gar Saxon gain 25% Critical Avoidance
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|
4 | 40 |
Imperial Super Commando and Gar Saxon gain 10% Max Health
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|
5 | 50 |
Imperial Super Commando and Gar Saxon gain 10% Max Health
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|
6 | 60 |
Imperial Super Commando and Gar Saxon gain 10% Max Protection
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|
7 | 70 |
Imperial Super Commando and Gar Saxon gain 10% Max Protection
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|
8 | 80 |
The first time Imperial Super Commando or Gar Saxon would be defeated, they gain Damage Immunity for 2 turns instead
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Stats are for the maximum usable Gear Tier and 7 Star
Base ID: IMPERIALSUPERCOMMANDO