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Ability Classes
Counter Dispel Taunt
  • Galactic Power Breakdown

    cur / max
    diff
    Overall
    81 %
    66,823/81,811
    14,988
    Level
    100 %
    1,976/1,976
    Star Influence
    82 %
    20,534/24,834
    4,301
    Ability Levels
    60 %
    3,248/5,334
    2,087
    Crew
    82 %
    41,067/49,668
    8,601
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    80 %
    28,500/35,389
    6,889
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    9,099/9,099
    Gear Pieces
    100 %
    7,515/7,515
    Mods
    92 %
    1,764/1,899
    135
    Relic Modifier
    34 %
    1,173/3,443
    2,270
    Relic Tier
    34 %
    2,319/6,804
    4,485
  • Power
    66823
  • Primary Attributes
    Strength 1625
    Agility 808
    Tactics 808
    Strength Growth (STR) 12.5
    Agility Growth (AGI) 6.2
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 97344(68094)
    Protection 81713(81713)
    Speed 144(53)
    Critical Damage 150%
    Potency 44.07%(44.07%)
    Tenacity 59.07%(44.07%)
    Health Steal 0%
    Defense Penetration 0%
  • Physical Offense
    Physical Damage 7431(5156)
    Physical Critical Chance 23.46%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 45.16%(17.01%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1939
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 36.79%(26.85%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
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