• Galactic Power Breakdown

    cur / max
    diff
    Overall
    6 %
    5,948/98,352
    92,404
    Level
    32 %
    651/1,976
    1,325
    Star Influence
    0 %
    252/30,086
    29,834
    Ability Levels
    0 %
    0/6,119
    6,119
    Crew
    8 %
    5,045/60,172
    55,127
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    10 %
    3,603/34,527
    30,924
    Level
    18 %
    366/1,976
    1,610
    Stars
    21 %
    1,013/4,655
    3,642
    Ability Levels
    10 %
    569/5,334
    4,766
    Gear Pieces
    17 %
    1,326/7,515
    6,189
    Mods
    14 %
    330/2,295
    1,965
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    4 %
    1,584/32,331
    30,747
    Level
    5 %
    104/1,976
    1,872
    Stars
    14 %
    675/4,655
    3,980
    Ability Levels
    4 %
    126/3,138
    3,012
    Gear Pieces
    9 %
    680/7,515
    6,836
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    5948
  • Primary Attributes
    Strength (STR) 1,262
    Agility (AGI) 722
    Tactics (TAC) 722
    Strength Growth (STR) 11.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 29,355(6,639)
    Protection 4,426(4,426)
    Speed 105(5)
    Critical Damage 150%
    Potency 4.35%(4.35%)
    Tenacity 19.35%(4.35%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,423(657)
    Physical Critical Chance 22%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 27%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,732
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 11.1%(0.6%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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