• Galactic Power Breakdown

    cur / max
    diff
    Overall
    39 %
    12,448/31,546
    19,098
    Level
    100 %
    1,976/1,976
    Stars
    32 %
    1,520/4,655
    3,135
    Ability Levels
    100 %
    2,354/2,354
    Gear Pieces
    67 %
    5,067/7,515
    2,448
    Mods
    66 %
    1,533/2,295
    762
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Tenacity Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +2.5%Health (3)
    +1.03%Defense (1)
    +6Speed (2)
    +3.31%Tenacity (2)
    15-A
    Mk V-A Defense Receiver
    15-A
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +1621Protection (3)
    +14Defense (2)
    +2.09%Tenacity (1)
    +56Offense (2)
    15-B
    Mk V-B Health Processor
    15-B
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +0.48%Offense (1)
    +2023Protection (4)
    +44Offense (1)
    +1.37%Tenacity (1)
    15-B
    Mk V-B Defense Holo-Array
    15-B
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +1640Protection (2)
    +0.67%Health (1)
    +3.39%Tenacity (2)
    +2.29%Defense (2)
    15-B
    Mk V-B Health Data-Bus
    15-B
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +0.85%Offense (2)
    +0.64%Health (1)
    +896Health (3)
    +4Speed (1)
    15-B
    Mk V-B Tenacity Multiplexer
    15-B
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +1.31%Potency (1)
    +4Speed (1)
    +3.93%Critical Chance (2)
    +127Offense (3)
  • Gear Needed

    Mk 5 Merr-Sonn Thermal DetonatorMk V
    1
    Mk 3 Czerka Stun CuffsMk III
    1
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Czerka Stun CuffsMk IV
    1
    Mk 6 A/KT Stun GunMk VI
    1
    Mk 9 BioTech ImplantMk IX
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Tactical DataMk XII
    1
    Mk 12 ArmaTek CyberneticsMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Power Cell Injector (Ionic) - Shoretrooper
    1
  • 12448
    Power
  • Primary Attributes
    Strength (STR) 1,112
    Agility (AGI) 487
    Tactics (TAC) 546
    Strength Growth (STR) 6.1
    Agility Growth (AGI) 4.1
    Tactics Growth (TAC) 3.4
    Mastery 0
  • General
    Health 29,945(4,421)
    Protection 68,293(35,814)
    Speed 131(14)
    Critical Damage 150%
    Potency 48.31%(1.31%)
    Tenacity 60.16%(30.15%)
    Health Steal 15%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,355(370)
    Physical Critical Chance 23.1%(3.93%)
    Armor Penetration 30
    Physical Accuracy 0%
  • Physical Survivability
    Armor 37.8%(8.3%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,833(335)
    Special Critical Chance 14.35%(3.93%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 25.2%(6.8%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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