• Galactic Power Breakdown

    cur / max
    diff
    Overall
    51 %
    17,671/34,527
    16,856
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    5,334/5,334
    Gear Pieces
    60 %
    4,536/7,515
    2,979
    Mods
    51 %
    1,172/2,295
    1,124
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-C
    Mk V-C Crit Chance Transmitter
    15-C
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +7Speed (2)
    +702Health (2)
    +8Defense (1)
    +1.66%Defense (1)
    15-C
    Mk V-C Health Receiver
    15-C
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +4Speed (1)
    +3.41%Potency (2)
    +1573Protection (2)
    +0.44%Offense (1)
    15-E
    Mk V-E Speed Processor
    15-E
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +1.25%Tenacity (1)
    +0.95%Health (1)
    +5Speed (1)
    +8Defense (1)
    15-D
    Mk V-D Speed Holo-Array
    15-D
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +8Speed (2)
    +5Defense (1)
    +489Protection (1)
    +1.26%Potency (1)
    15-C
    Mk V-C Health Data-Bus
    15-C
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +0.73%Offense (2)
    +1.28%Potency (1)
    +343Health (1)
    +1257Protection (2)
    15-A
    Mk IV-A Speed Multiplexer
    15-A
    Primary Stats
    +8%Defense
    Secondary Stats
    +3.34%Tenacity (2)
    +1161Protection (3)
    +7Speed (2)
    +1.98%Critical Chance (1)
  • Gear Needed

    Mk 3 Czerka Stun CuffsMk III
    1
    Mk 5 CEC Fusion FurnaceMk V
    1
    Mk 8 BioTech ImplantMk VIII
    3
    Mk 5 A/KT Stun GunMk V
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    1
    Mk 6 A/KT Stun GunMk VI
    1
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Mk 12 ArmaTek Key PadMk XII
    1
    Power Cell Injector (Ionic) - Darth Maul
    1
  • 17671
    Power
  • Primary Attributes
    Strength (STR) 558
    Agility (AGI) 984
    Tactics (TAC) 470
    Strength Growth (STR) 5.5
    Agility Growth (AGI) 8.3
    Tactics Growth (TAC) 4.6
    Mastery 0
  • General
    Health 12,660(2,191)
    Protection 25,740(8,525)
    Speed 125(31)
    Critical Damage 150%
    Potency 5.95%(5.95%)
    Tenacity 22.59%(4.59%)
    Health Steal 20%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,787(300)
    Physical Critical Chance 48.98%(1.98%)
    Armor Penetration 75
    Physical Accuracy 0%
  • Physical Survivability
    Armor 28.8%(7%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,273(145)
    Special Critical Chance 11.98%(1.98%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 14.7%(4.6%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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