• Galactic Power Breakdown

    cur / max
    diff
    Overall
    16 %
    16,515/97,292
    80,777
    Level
    100 %
    1,976/1,976
    Star Influence
    3 %
    1,117/29,733
    28,616
    Ability Levels
    36 %
    2,253/6,119
    3,866
    Crew
    18 %
    11,170/59,466
    48,295
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    15 %
    5,469/34,527
    29,058
    Level
    100 %
    1,976/1,976
    Stars
    57 %
    2,660/4,655
    1,995
    Ability Levels
    2 %
    126/5,334
    5,208
    Gear Pieces
    5 %
    429/7,515
    7,086
    Mods
    12 %
    279/2,295
    2,016
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    14 %
    4,644/31,546
    26,902
    Level
    100 %
    1,976/1,976
    Stars
    57 %
    2,660/4,655
    1,995
    Ability Levels
    0 %
    0/2,354
    2,354
    Gear Pieces
    0 %
    0/7,515
    7,515
    Mods
    0 %
    9/2,295
    2,286
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    16515
  • Primary Attributes
    Strength (STR) 869
    Agility (AGI) 1,519
    Tactics (TAC) 869
    Strength Growth (STR) 6.7
    Agility Growth (AGI) 11.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 29,208(13,566)
    Protection 9,044(9,044)
    Speed 113(11)
    Critical Damage 150%
    Potency 8.8%(8.8%)
    Tenacity 23.8%(8.8%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 3,721(1,595)
    Physical Critical Chance 35.29%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 23.8%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 2,085
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 10.6%
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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