• Galactic Power Breakdown

    cur / max
    diff
    Overall
    50 %
    17,502/34,527
    17,025
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    5,334/5,334
    Gear Pieces
    53 %
    4,005/7,515
    3,510
    Mods
    66 %
    1,533/2,295
    762
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Health Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +654Health (2)
    +2.68%Health (3)
    +9Speed (2)
    +42Offense (1)
    15-A
    Mk V-A Health Receiver
    15-A
    Primary Stats
    +30Speed
    Secondary Stats
    +4.16%Protection (2)
    +4.12%Potency (3)
    +70Offense (2)
    +802Protection (1)
    15-B
    Mk V-B Health Processor
    15-B
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +2.5%Health (3)
    +3Speed (1)
    +257Health (1)
    +2.91%Critical Chance (2)
    15-B
    Mk V-B Health Holo-Array
    15-B
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +5.33%Tenacity (3)
    +423Protection (1)
    +5Speed (1)
    +1.03%Offense (2)
    15-B
    Mk V-B Health Data-Bus
    15-B
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +1.43%Potency (1)
    +961Health (3)
    +1.71%Defense (2)
    +3Speed (1)
    15-B
    Mk V-B Health Multiplexer
    15-B
    Primary Stats
    +24%Tenacity
    Secondary Stats
    +3Speed (1)
    +1.8%Potency (1)
    +139Offense (4)
    +0.75%Health (1)
  • Gear Needed

    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    3
    Mk 4 Chedak ComlinkMk IV
    2
    Mk 8 BioTech ImplantMk VIII
    2
    Mk 7 Nubian Security ScannerMk VII
    1
    Mk 8 TaggeCo Holo LensMk VIII
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    1
    Mk 9 BAW Armor ModMk IX
    1
    Mk 6 A/KT Stun GunMk VI
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    2
    Power Cell Injector (Ionic) - Cara Dune
    1
  • 17502
    Power
  • Primary Attributes
    Strength (STR) 949
    Agility (AGI) 590
    Tactics (TAC) 584
    Strength Growth (STR) 7.3
    Agility Growth (AGI) 5.4
    Tactics Growth (TAC) 5.4
    Mastery 0
  • General
    Health 28,203(8,831)
    Protection 43,547(15,548)
    Speed 192(53)
    Critical Damage 150%
    Potency 10.35%(7.35%)
    Tenacity 60.33%(29.33%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,701(409)
    Physical Critical Chance 34.04%(2.91%)
    Armor Penetration 38
    Physical Accuracy 0%
  • Physical Survivability
    Armor 24.4%(2.2%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,792(350)
    Special Critical Chance 12.91%(2.91%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 14.1%(1.4%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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