• Galactic Power Breakdown

    cur / max
    diff
    Overall
    22 %
    21,983/98,352
    76,369
    Level
    100 %
    1,976/1,976
    Star Influence
    10 %
    3,192/30,086
    26,895
    Ability Levels
    66 %
    4,050/6,119
    2,069
    Crew
    21 %
    12,766/60,172
    47,406
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    22 %
    7,866/34,527
    26,661
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    7 %
    390/5,334
    4,944
    Gear Pieces
    11 %
    846/7,515
    6,669
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    15 %
    5,158/32,331
    27,173
    Level
    77 %
    1,533/1,976
    443
    Stars
    21 %
    1,013/4,655
    3,642
    Ability Levels
    27 %
    867/3,138
    2,271
    Gear Pieces
    23 %
    1,746/7,515
    5,769
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    21983
  • Primary Attributes
    Strength (STR) 1,519
    Agility (AGI) 869
    Tactics (TAC) 869
    Strength Growth (STR) 11.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 47,190(19,848)
    Protection 13,232(13,232)
    Speed 117(17)
    Critical Damage 150%
    Potency 13%(13%)
    Tenacity 28%(13%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 4,092(1,966)
    Physical Critical Chance 24.46%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 27.4%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 2,085
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 12.4%(1.8%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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