• Galactic Power Breakdown

    cur / max
    diff
    Overall
    47 %
    14,923/31,546
    16,623
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    2,354/2,354
    Gear Pieces
    58 %
    4,359/7,515
    3,156
    Mods
    68 %
    1,581/2,295
    714
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Health Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +3.46%Potency (2)
    +15Speed (3)
    +1325Protection (2)
    +43Offense (1)
    15-A
    Mk V-A Defense Receiver
    15-A
    Primary Stats
    +30Speed
    Secondary Stats
    +1.96%Critical Chance (1)
    +6.39%Protection (4)
    +1.93%Health (2)
    +9Defense (1)
    15-B
    Mk V-B Health Processor
    15-B
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +10Speed (2)
    +1.38%Protection (1)
    +3.21%Tenacity (2)
    +1088Protection (2)
    15-B
    Mk V-B Tenacity Holo-Array
    15-B
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +73Offense (2)
    +1400Protection (2)
    +2.18%Health (2)
    +418Health (1)
    15-A
    Mk V-A Defense Data-Bus
    15-A
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +15Speed (3)
    +490Health (2)
    +4.28%Tenacity (2)
    +746Protection (1)
    15-A
    Mk V-A Tenacity Multiplexer
    15-A
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +1.78%Defense (2)
    +10Speed (2)
    +4.99%Critical Chance (3)
    +24Offense (1)
  • Gear Needed

    Mk 5 A/KT Stun GunMk V
    2
    Mk 5 Merr-Sonn Thermal DetonatorMk V
    2
    Mk 8 BioTech ImplantMk VIII
    2
    Mk 3 Czerka Stun CuffsMk III
    1
    Mk 4 Czerka Stun CuffsMk IV
    1
    Mk 6 A/KT Stun GunMk VI
    1
    Mk 9 BioTech ImplantMk IX
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Tactical DataMk XII
    1
    Mk 12 ArmaTek CyberneticsMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Power Cell Injector (Ionic) - Shoretrooper
    1
  • 14923
    Power
  • Primary Attributes
    Strength (STR) 1,148
    Agility (AGI) 596
    Tactics (TAC) 637
    Strength Growth (STR) 8.2
    Agility Growth (AGI) 5.4
    Tactics Growth (TAC) 4.5
    Mastery 0
  • General
    Health 29,360(4,388)
    Protection 47,019(23,201)
    Speed 197(80)
    Critical Damage 150%
    Potency 50.46%(3.46%)
    Tenacity 53.49%(27.49%)
    Health Steal 10%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,242(256)
    Physical Critical Chance 27.95%(6.95%)
    Armor Penetration 30
    Physical Accuracy 0%
  • Physical Survivability
    Armor 37.1%(7.7%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,956(240)
    Special Critical Chance 17.37%(6.95%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 24.8%(5.4%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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