• Galactic Power Breakdown

    cur / max
    diff
    Overall
    32 %
    31,066/97,009
    65,943
    Level
    100 %
    1,976/1,976
    Star Influence
    4 %
    1,256/29,638
    28,382
    Ability Levels
    44 %
    2,715/6,119
    3,404
    Crew
    42 %
    25,120/59,277
    34,156
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    49 %
    15,655/31,336
    15,681
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    2,144/2,144
    Gear Pieces
    72 %
    5,463/7,515
    2,052
    Mods
    61 %
    1,419/2,295
    876
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    15 %
    5,295/34,527
    29,232
    Level
    42 %
    840/1,976
    1,136
    Stars
    14 %
    675/4,655
    3,980
    Ability Levels
    8 %
    456/5,334
    4,878
    Gear Pieces
    29 %
    2,196/7,515
    5,319
    Mods
    49 %
    1,128/2,295
    1,167
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    31066
  • Primary Attributes
    Strength (STR) 1,531
    Agility (AGI) 902
    Tactics (TAC) 808
    Strength Growth (STR) 12.5
    Agility Growth (AGI) 6.2
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 49,426(21,868)
    Protection 16,317(16,317)
    Speed 111(21)
    Critical Damage 150%
    Potency 31.32%(31.32%)
    Tenacity 46.32%(31.32%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 4,639(2,496)
    Physical Critical Chance 25%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 34.9%(7.2%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,939
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 24.9%(15%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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