If it's the StarFortress' turn, deal Physical damage twice. Inflict Target Lock for 2 turns.
If the target enemy has 5 stacks of The Sweet Spot, recover 15% Protection.
Damage: 13,182 ± 500 Damage: 16,051 ± 500
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | 1.143 | |
2 | 50 |
+10% Damage
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1.257 |
3 | 60 |
+10% Protection recovery
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1.257 |
4 | 68 |
+5% Damage
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1.314 |
5 | 73 |
If it's the StarFortress' turn, deal damage twice
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1.314 |
6 | 78 |
+10% Damage
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1.429 |
7 | 84 |
+15% Damage
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1.6 |
8 | 85 |
Inflict Target Lock for 2 turns
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1.314 |
Deal Physical damage and dispel all buffs from target enemy. Remove 10% Turn Meter per stack of The Sweet Spot. Inflict Evasion Down for 2 turns which can't be resisted. If the target enemy has 5 stacks of The Sweet Spot, place 3 Concussion Mines on them, which can't be evaded or resisted.
Concussion Mine: Deals damage equal to 10% Max Health and inflicts Daze for 2 turns at the start of turn; can't be dispelled
Damage: 21,810 ± 500
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | 1.553 | |
2 | 1 |
+10% Damage
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1.708 |
3 | 1 |
+10% Damage
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1.863 |
4 | 1 |
+5% Damage
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1.941 |
5 | 1 |
Inflict Evasion Down for 2 turns, which can't be resisted
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1.941 |
6 | 1 |
+2 Concussion Mines
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1.941 |
7 | 1 |
+15% Damage
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2.174 |
8 | 1 |
Dispel all buffs on target enemy
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2.174 |
Recover 50% Health and gain Taunt for 2 turns. Call all other Resistance allies to assist, dealing 50% less damage. If the enemy has 5 stacks of The Sweet Spot, the damage penalty is removed.
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 1 |
Gain Taunt for 2 turns
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|
3 | 1 |
Recover 5% Health
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|
4 | 1 |
-10% Damage penalty
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|
5 | 1 |
+10% Health recovery
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|
6 | 1 |
+10% Health recovery
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|
7 | 1 |
-15% Damage penalty
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|
8 | 1 |
+25% Health recovery
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At the start of battle, if all allies are Resistance, the StarFortress is immune to critical hits for 1 turn. The StarFortress gains Taunt for 1 turn if an ally with Deflector Shield receives damage from an enemy. If the StarFortress loses Taunt it gains Taunt for 1 turn if it didn't already have Taunt and if another Resistance ally has Deflector Shield. While the StarFortress has Taunt it has 100% counter chance.
Whenever the StarFortress gains Foresight, the StarFortress dispels it and gains Critical Hit Immunity for 2 turns instead.
Whenever a Resistance ally deals damage to an enemy, they apply a stack of The Sweet Spot (max 5) until the end of the encounter or the StarFortress is defeated.
The Sweet Spot: Increased effects from abilities that utilize The Sweet Spot
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 50 |
Gain Taunt for 1 turn if an ally with Deflector Shield receives damage from an enemy
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|
3 | 60 |
+10% Counter chance
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|
4 | 70 |
+15% Counter chance
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|
5 | 75 |
If the StarFortress loses Taunt, it gains Taunt for 1 turn if it didn't already have Taunt and if another Resistance ally has Deflector Shield
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|
6 | 80 |
+15% Counter chance
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|
7 | 85 |
At the start of battle, if all allies are Resistance, the StarFortress is immune to critical hits for 1 turn
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|
8 | 85 |
+50% Counter chance
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Enter Battle: Apply 2 stacks of The Sweet Spot to all enemies. Resistance allies gain Tenacity Up for 2 turns.
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 75 |
+1 stack of The Sweet Spot
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|
3 | 85 |
Resistance allies gain Tenacity Up for 2 turns
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Stats are for a max tier, max level ship with a crew that has maxed abilities, gear, statmods, level, and stars
Base ID: MG100STARFORTRESSSF17