• Galactic Power Breakdown

    cur / max
    diff
    Overall
    17 %
    18,267/102,101
    83,834
    Level
    100 %
    1,976/1,976
    Star Influence
    5 %
    1,815/31,074
    29,259
    Ability Levels
    34 %
    2,379/6,903
    4,524
    Crew
    19 %
    12,099/62,149
    50,050
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    18 %
    6,303/34,527
    28,224
    Level
    16 %
    329/1,976
    1,647
    Stars
    57 %
    2,660/4,655
    1,995
    Ability Levels
    18 %
    992/5,334
    4,343
    Gear Pieces
    20 %
    1,578/7,515
    5,937
    Mods
    32 %
    746/2,295
    1,550
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    20 %
    7,134/34,527
    27,393
    Level
    16 %
    329/1,976
    1,647
    Stars
    57 %
    2,660/4,655
    1,995
    Ability Levels
    20 %
    1,104/5,334
    4,230
    Gear Pieces
    20 %
    1,578/7,515
    5,937
    Mods
    63 %
    1,464/2,295
    831
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    20 %
    7,158/34,527
    27,369
    Level
    16 %
    329/1,976
    1,647
    Stars
    57 %
    2,660/4,655
    1,995
    Ability Levels
    20 %
    1,104/5,334
    4,230
    Gear Pieces
    20 %
    1,578/7,515
    5,937
    Mods
    64 %
    1,488/2,295
    807
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    18267
  • Primary Attributes
    Strength (STR) 850
    Agility (AGI) 1,557
    Tactics (TAC) 850
    Strength Growth (STR) 6.7
    Agility Growth (AGI) 11.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 46,995(31,695)
    Protection 11,976(11,976)
    Speed 115(15)
    Critical Damage 150%
    Potency 30.74%(30.74%)
    Tenacity 45.74%(30.74%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 7,751(5,572)
    Physical Critical Chance 35.92%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 23.8%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 2,040
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 10.5%
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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