• Galactic Power Breakdown

    cur / max
    diff
    Overall
    46 %
    16,072/34,527
    18,455
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    54 %
    2,928/5,334
    2,406
    Gear Pieces
    67 %
    5,067/7,515
    2,448
    Mods
    63 %
    1,448/2,295
    848
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Speed Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +4Speed (1)
    +1062Protection (2)
    +5.05%Potency (3)
    +4.12%Tenacity (2)
    15-B
    Mk V-B Speed Receiver
    15-B
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +0.9%Offense (2)
    +968Health (3)
    +655Protection (1)
    +1.46%Potency (1)
    15-A
    Mk V-A Speed Processor
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +2.07%Protection (1)
    +18Defense (2)
    +7.31%Tenacity (4)
    +5Speed (1)
    15-E
    Mk IV-E Crit Chance Holo-Array
    15-E
    Primary Stats
    +31.5%Critical Damage
    Secondary Stats
    +23Offense (1)
    +5Defense (1)
    +1.68%Potency (1)
    +1.69%Protection (1)
    15-A
    Mk V-A Speed Data-Bus
    15-A
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +3.36%Potency (2)
    +1.22%Critical Chance (1)
    +3.67%Tenacity (2)
    +15Speed (3)
    15-A
    Mk V-A Crit Chance Multiplexer
    15-A
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +2.21%Health (3)
    +4Speed (1)
    +4.11%Tenacity (2)
    +15Defense (2)
  • Gear Needed

    Mk 9 BAW Armor ModMk IX
    1
    Mk 6 Arakyd Droid CallerMk VI
    1
    Mk 3 Zaltin Bacta GelMk III
    1
    Mk 9 Fabritech Data PadMk IX
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    1
    Mk 9 BioTech ImplantMk IX
    1
    Mk 12 ArmaTek CyberneticsMk XII
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek Holo LensMk XII
    1
    Mk 12 ArmaTek Stun GunMk XII
    1
    Power Cell Injector (Fusion) - Colonel Starck
    1
  • 16072
    Power
  • Primary Attributes
    Strength (STR) 864
    Agility (AGI) 922
    Tactics (TAC) 722
    Strength Growth (STR) 5.5
    Agility Growth (AGI) 7.3
    Tactics Growth (TAC) 5.5
    Mastery 0
  • General
    Health 17,961(1,334)
    Protection 45,471(20,361)
    Speed 198(43)
    Critical Damage 181.5%(31.5%)
    Potency 51.54%(11.54%)
    Tenacity 44.19%(19.19%)
    Health Steal 25%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,175(159)
    Physical Critical Chance 42.3%(9.22%)
    Armor Penetration 61
    Physical Accuracy 0%
  • Physical Survivability
    Armor 31.2%(5.1%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,980(147)
    Special Critical Chance 19.22%(9.22%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 19.2%(5.4%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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