• Galactic Power Breakdown

    cur / max
    diff
    Overall
    2 %
    2,343/98,352
    96,009
    Level
    21 %
    429/1,976
    1,547
    Star Influence
    0 %
    239/30,086
    29,847
    Ability Levels
    1 %
    84/6,119
    6,035
    Crew
    2 %
    1,591/60,172
    58,581
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    3 %
    1,111/34,527
    33,416
    Level
    0 %
    3/1,976
    1,973
    Stars
    21 %
    1,013/4,655
    3,642
    Ability Levels
    0 %
    0/5,334
    5,334
    Gear Pieces
    1 %
    96/7,515
    7,419
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    2 %
    687/32,331
    31,644
    Level
    0 %
    2/1,976
    1,974
    Stars
    14 %
    675/4,655
    3,980
    Ability Levels
    0 %
    0/3,138
    3,138
    Gear Pieces
    0 %
    11/7,515
    7,505
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    2343
  • Primary Attributes
    Strength (STR) 1,168
    Agility (AGI) 668
    Tactics (TAC) 668
    Strength Growth (STR) 11.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 23,545(2,521)
    Protection 1,681(1,681)
    Speed 102(2)
    Critical Damage 150%
    Potency 1.65%(1.65%)
    Tenacity 16.65%(1.65%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 1,884(249)
    Physical Critical Chance 21.12%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 26.8%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,603
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 10.6%(0.3%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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