• Galactic Power Breakdown

    cur / max
    diff
    Overall
    46 %
    14,784/31,546
    16,762
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    2,354/2,354
    Gear Pieces
    58 %
    4,359/7,515
    3,156
    Mods
    62 %
    1,442/2,295
    854
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-B
    Mk V-B Health Transmitter
    15-B
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +1.4%Protection (1)
    +4.23%Potency (3)
    +1570Protection (2)
    +3Speed (1)
    15-A
    Mk V-A Health Receiver
    15-A
    Primary Stats
    +30Speed
    Secondary Stats
    +102Offense (3)
    +1271Protection (2)
    +1.03%Offense (2)
    +1.22%Defense (1)
    15-C
    Mk V-C Health Processor
    15-C
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +6Speed (2)
    +1320Protection (2)
    +250Health (1)
    +1.87%Tenacity (1)
    15-C
    Mk V-C Health Holo-Array
    15-C
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +1.33%Defense (1)
    +3.54%Critical Chance (2)
    +1.42%Potency (1)
    +10Speed (2)
    15-B
    Mk V-B Health Data-Bus
    15-B
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +9Speed (2)
    +3.86%Critical Chance (2)
    +2.01%Tenacity (1)
    +2.06%Health (2)
    15-C
    Mk V-C Health Multiplexer
    15-C
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +0.34%Offense (1)
    +10Speed (2)
    +590Health (2)
    +604Protection (1)
  • Gear Needed

    Mk 5 A/KT Stun GunMk V
    2
    Mk 5 Merr-Sonn Thermal DetonatorMk V
    2
    Mk 8 BioTech ImplantMk VIII
    2
    Mk 3 Czerka Stun CuffsMk III
    1
    Mk 4 Czerka Stun CuffsMk IV
    1
    Mk 6 A/KT Stun GunMk VI
    1
    Mk 9 BioTech ImplantMk IX
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Tactical DataMk XII
    1
    Mk 12 ArmaTek CyberneticsMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Power Cell Injector (Ionic) - Shoretrooper
    1
  • 14784
    Power
  • Primary Attributes
    Strength (STR) 1,148
    Agility (AGI) 596
    Tactics (TAC) 637
    Strength Growth (STR) 8.2
    Agility Growth (AGI) 5.4
    Tactics Growth (TAC) 4.5
    Mastery 0
  • General
    Health 33,722(8,750)
    Protection 45,706(21,888)
    Speed 185(68)
    Critical Damage 150%
    Potency 52.65%(5.65%)
    Tenacity 29.88%(3.88%)
    Health Steal 10%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,231(245)
    Physical Critical Chance 28.4%(7.4%)
    Armor Penetration 30
    Physical Accuracy 0%
  • Physical Survivability
    Armor 32.1%(2.8%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,942(226)
    Special Critical Chance 17.82%(7.4%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 21.2%(1.8%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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