• Galactic Power Breakdown

    cur / max
    diff
    Overall
    13 %
    13,033/98,352
    85,319
    Level
    100 %
    1,976/1,976
    Star Influence
    3 %
    988/30,086
    29,099
    Ability Levels
    3 %
    195/6,119
    5,924
    Crew
    16 %
    9,875/60,172
    50,297
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    13 %
    4,669/34,527
    29,858
    Level
    18 %
    366/1,976
    1,610
    Stars
    32 %
    1,520/4,655
    3,135
    Ability Levels
    15 %
    828/5,334
    4,506
    Gear Pieces
    23 %
    1,746/7,515
    5,769
    Mods
    9 %
    210/2,295
    2,085
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    15 %
    4,987/32,331
    27,344
    Level
    19 %
    386/1,976
    1,590
    Stars
    32 %
    1,520/4,655
    3,135
    Ability Levels
    35 %
    1,104/3,138
    2,034
    Gear Pieces
    23 %
    1,746/7,515
    5,769
    Mods
    10 %
    233/2,295
    2,063
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    13033
  • Primary Attributes
    Strength (STR) 1,519
    Agility (AGI) 869
    Tactics (TAC) 869
    Strength Growth (STR) 11.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 40,201(12,859)
    Protection 8,573(8,573)
    Speed 111(11)
    Critical Damage 150%
    Potency 8.42%(8.42%)
    Tenacity 23.42%(8.42%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 3,399(1,273)
    Physical Critical Chance 24.46%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 27.4%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 2,085
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 11.8%(1.2%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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