• Galactic Power Breakdown

    cur / max
    diff
    Overall
    71 %
    74,908/105,339
    30,431
    Level
    100 %
    1,976/1,976
    Star Influence
    68 %
    22,271/32,415
    10,144
    Ability Levels
    100 %
    6,119/6,119
    Crew
    68 %
    44,543/64,831
    20,288
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    66 %
    24,892/37,507
    12,615
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    8,315/8,315
    Gear Pieces
    100 %
    7,515/7,515
    Mods
    72 %
    1,674/2,295
    621
    Relic Modifier
    5 %
    255/4,335
    4,080
    Relic Tier
    5 %
    504/8,418
    7,914
    cur / max
    diff
    Overall
    71 %
    24,600/34,527
    9,927
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    5,334/5,334
    Gear Pieces
    100 %
    7,515/7,515
    Mods
    70 %
    1,629/2,295
    666
    Relic Modifier
    27 %
    1,173/4,335
    3,162
    Relic Tier
    27 %
    2,319/8,418
    6,099
  • Power
    74908
  • Primary Attributes
    Strength (STR) 1,519
    Agility (AGI) 869
    Tactics (TAC) 869
    Strength Growth (STR) 11.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 96,349(69,007)
    Protection 46,005(46,005)
    Speed 175(58)
    Critical Damage 150%
    Potency 45.18%(45.18%)
    Tenacity 60.18%(45.18%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 8,961(6,835)
    Physical Critical Chance 24.46%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 27.4%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 2,085
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 16.9%(6.3%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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