• Galactic Power Breakdown

    cur / max
    diff
    Overall
    28 %
    29,514/105,339
    75,825
    Level
    100 %
    1,976/1,976
    Star Influence
    9 %
    3,241/32,415
    29,174
    Ability Levels
    44 %
    2,693/6,119
    3,426
    Crew
    33 %
    21,605/64,831
    43,225
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    39 %
    14,880/37,507
    22,627
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    37 %
    3,083/8,315
    5,232
    Gear Pieces
    51 %
    3,863/7,515
    3,653
    Mods
    56 %
    1,305/2,295
    990
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    26 %
    9,126/34,527
    25,401
    Level
    100 %
    1,976/1,976
    Stars
    21 %
    1,013/4,655
    3,642
    Ability Levels
    33 %
    1,767/5,334
    3,567
    Gear Pieces
    38 %
    2,907/7,515
    4,608
    Mods
    63 %
    1,464/2,295
    831
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    29514
  • Primary Attributes
    Strength (STR) 1,519
    Agility (AGI) 869
    Tactics (TAC) 869
    Strength Growth (STR) 11.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 58,956(31,614)
    Protection 21,076(21,076)
    Speed 143(26)
    Critical Damage 150%
    Potency 20.7%(20.7%)
    Tenacity 35.7%(20.7%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 5,257(3,131)
    Physical Critical Chance 24.46%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 27.4%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 2,085
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 13.6%(3%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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