• Galactic Power Breakdown

    cur / max
    diff
    Overall
    16 %
    16,317/97,009
    80,692
    Level
    100 %
    1,976/1,976
    Star Influence
    3 %
    1,076/29,638
    28,562
    Ability Levels
    40 %
    2,505/6,119
    3,614
    Crew
    18 %
    10,761/59,277
    48,516
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    15 %
    4,851/31,336
    26,485
    Level
    40 %
    798/1,976
    1,178
    Stars
    21 %
    1,013/4,655
    3,642
    Ability Levels
    63 %
    1,370/2,144
    774
    Gear Pieces
    22 %
    1,662/7,515
    5,853
    Mods
    0 %
    9/2,295
    2,286
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    19 %
    6,885/34,527
    27,642
    Level
    90 %
    1,785/1,976
    191
    Stars
    14 %
    675/4,655
    3,980
    Ability Levels
    43 %
    2,298/5,334
    3,036
    Gear Pieces
    15 %
    1,176/7,515
    6,339
    Mods
    41 %
    951/2,295
    1,344
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    16317
  • Primary Attributes
    Strength (STR) 1,531
    Agility (AGI) 902
    Tactics (TAC) 808
    Strength Growth (STR) 12.5
    Agility Growth (AGI) 6.2
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 40,487(12,929)
    Protection 9,646(9,646)
    Speed 102(12)
    Critical Damage 150%
    Potency 18.52%(18.52%)
    Tenacity 33.52%(18.52%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 3,619(1,476)
    Physical Critical Chance 25%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 32.1%(4.4%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,939
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 19.4%(9.5%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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