• Galactic Power Breakdown

    cur / max
    diff
    Overall
    33 %
    11,437/34,527
    23,090
    Level
    77 %
    1,533/1,976
    443
    Stars
    100 %
    4,655/4,655
    Ability Levels
    39 %
    2,121/5,334
    3,213
    Gear Pieces
    40 %
    3,029/7,515
    4,487
    Mods
    4 %
    101/2,295
    2,195
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-D
    Mk I-D Offense Transmitter
    15-D
    Primary Stats
    +1.88%Offense
    Secondary Stats
    +313Protection (2)
    +1Speed (1)
    +0.58%Defense (1)
    +2Defense (1)
    1-D
    Mk III-D Offense Receiver
    1-D
    Primary Stats
    +2.1%Critical Avoidance
    Secondary Stats
    +3Defense (1)
    15-C
    Mk III-C Offense Processor
    15-C
    Primary Stats
    +7.75%Defense
    Secondary Stats
    +1.36%Protection (1)
    +3.11%Potency (3)
    +5Defense (1)
    +0.22%Offense (1)
    1-B
    Mk III-B Offense Holo-Array
    1-B
    Primary Stats
    +0.38%Health
    Secondary Stats
    +2Speed (1)
    +1.01%Critical Chance (1)
    +1.1%Tenacity (1)
    3-B
    Mk III-B Offense Multiplexer
    3-B
    Primary Stats
    +0.88%Offense
    Secondary Stats
    +1.31%Potency (1)
    +478Protection (1)
    +1.07%Protection (1)
    +232Health (1)
  • Gear Needed

    Mk 5 CEC Fusion FurnaceMk V
    3
    Mk 5 SoroSuub KeypadMk V
    1
    Mk 4 Arakyd Droid CallerMk IV
    1
    Mk 6 Chiewab Hypo SyringeMk VI
    2
    Mk 3 Czerka Stun CuffsMk III
    2
    Mk 4 Carbanti Sensor ArrayMk IV
    1
    Mk 3 Chedak ComlinkMk III
    1
    Mk 11 BlasTech Weapon ModMk XI
    1
    Mk 8 BioTech ImplantMk VIII
    3
    Mk 5 A/KT Stun GunMk V
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    1
    Mk 6 A/KT Stun GunMk VI
    1
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Mk 12 ArmaTek Key PadMk XII
    1
    Power Cell Injector (Ionic) - Darth Maul
    1
  • 11437
    Power
  • Primary Attributes
    Strength (STR) 527
    Agility (AGI) 829
    Tactics (TAC) 444
    Strength Growth (STR) 5.5
    Agility Growth (AGI) 8.3
    Tactics Growth (TAC) 4.6
    Mastery 0
  • General
    Health 10,180(269)
    Protection 8,805(980)
    Speed 97(3)
    Critical Damage 150%
    Potency 4.42%(4.42%)
    Tenacity 17.1%(1.1%)
    Health Steal 20%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,032(172)
    Physical Critical Chance 41.26%(1.01%)
    Armor Penetration 15
    Physical Accuracy 0%
  • Physical Survivability
    Armor 23.6%(2.3%)
    Dodge Chance 2%
    Physical Critical Avoidance 2.1%(2.1%)
  • Special Offense
    Special Damage 1,176(111)
    Special Critical Chance 11.01%(1.01%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 9.5%(2%)
    Deflection Chance 2%
    Special Critical Avoidance 2.1%(2.1%)
 
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