• Galactic Power Breakdown

    cur / max
    diff
    Overall
    26 %
    25,929/98,352
    72,423
    Level
    28 %
    557/1,976
    1,419
    Star Influence
    16 %
    5,036/30,086
    25,050
    Ability Levels
    3 %
    195/6,119
    5,924
    Crew
    33 %
    20,143/60,172
    40,030
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    34 %
    11,941/34,527
    22,586
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    14 %
    785/5,334
    4,550
    Gear Pieces
    41 %
    3,150/7,515
    4,365
    Mods
    60 %
    1,377/2,295
    918
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    32 %
    10,651/32,331
    21,680
    Level
    100 %
    1,976/1,976
    Stars
    32 %
    1,520/4,655
    3,135
    Ability Levels
    50 %
    1,569/3,138
    1,569
    Gear Pieces
    53 %
    4,005/7,515
    3,510
    Mods
    68 %
    1,583/2,295
    713
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    25929
  • Primary Attributes
    Strength (STR) 1,227
    Agility (AGI) 702
    Tactics (TAC) 702
    Strength Growth (STR) 11.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 51,795(29,709)
    Protection 19,806(19,806)
    Speed 125(25)
    Critical Damage 150%
    Potency 19.46%(19.46%)
    Tenacity 34.46%(19.46%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 4,659(2,942)
    Physical Critical Chance 21.67%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 26.8%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,684
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 13.8%(3.3%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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