• Galactic Power Breakdown

    cur / max
    diff
    Overall
    47 %
    48,009/101,394
    53,385
    Level
    100 %
    1,976/1,976
    Star Influence
    33 %
    10,348/30,839
    20,490
    Ability Levels
    88 %
    6,119/6,903
    785
    Crew
    47 %
    29,567/61,678
    32,111
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    5 %
    1,983/33,742
    31,759
    Level
    10 %
    201/1,976
    1,775
    Stars
    21 %
    1,013/4,655
    3,642
    Ability Levels
    9 %
    425/4,550
    4,125
    Gear Pieces
    4 %
    345/7,515
    7,170
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    65 %
    22,630/34,527
    11,897
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    5,334/5,334
    Gear Pieces
    100 %
    7,515/7,515
    Mods
    67 %
    1,557/2,295
    738
    Relic Modifier
    12 %
    536/4,335
    3,800
    Relic Tier
    12 %
    1,059/8,418
    7,359
    cur / max
    diff
    Overall
    65 %
    22,606/34,527
    11,921
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    5,334/5,334
    Gear Pieces
    100 %
    7,515/7,515
    Mods
    66 %
    1,533/2,295
    762
    Relic Modifier
    12 %
    536/4,335
    3,800
    Relic Tier
    12 %
    1,059/8,418
    7,359
  • Power
    48009
  • Primary Attributes
    Strength (STR) 1,519
    Agility (AGI) 869
    Tactics (TAC) 869
    Strength Growth (STR) 11.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 70,691(43,349)
    Protection 28,899(28,899)
    Speed 120(34)
    Critical Damage 150%
    Potency 28.37%(28.37%)
    Tenacity 43.37%(28.37%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 6,420(4,294)
    Physical Critical Chance 24.46%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 27.4%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 2,085
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 14.6%(4%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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