• Galactic Power Breakdown

    cur / max
    diff
    Overall
    50 %
    17,409/34,527
    17,118
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    5,334/5,334
    Gear Pieces
    51 %
    3,863/7,515
    3,653
    Mods
    68 %
    1,583/2,295
    713
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Health Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +656Health (2)
    +11Speed (2)
    +1.95%Health (2)
    +17Defense (2)
    15-A
    Mk V-A Health Receiver
    15-A
    Primary Stats
    +30Speed
    Secondary Stats
    +5.83%Protection (3)
    +2.16%Tenacity (1)
    +15Defense (2)
    +74Offense (2)
    15-A
    Mk V-A Health Processor
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +16Defense (2)
    +10Speed (2)
    +5.39%Potency (3)
    +0.31%Offense (1)
    15-A
    Mk V-A Health Holo-Array
    15-A
    Primary Stats
    +5.88%Health
    Secondary Stats
    +1.76%Protection (1)
    +10Speed (2)
    +4.31%Critical Chance (3)
    +18Defense (2)
    15-A
    Mk V-A Health Data-Bus
    15-A
    Primary Stats
    +5.88%Health
    Secondary Stats
    +1.38%Defense (1)
    +14Speed (3)
    +266Health (1)
    +4.78%Tenacity (3)
    15-C
    Mk V-C Health Multiplexer
    15-C
    Primary Stats
    +24%Tenacity
    Secondary Stats
    +2.7%Health (3)
    +4Speed (1)
    +1.07%Defense (1)
    +1.68%Critical Chance (1)
  • Gear Needed

    Mk 5 A/KT Stun GunMk V
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    3
    Mk 4 Chedak ComlinkMk IV
    2
    Mk 8 BioTech ImplantMk VIII
    2
    Mk 7 Nubian Security ScannerMk VII
    1
    Mk 8 TaggeCo Holo LensMk VIII
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    1
    Mk 9 BAW Armor ModMk IX
    1
    Mk 6 A/KT Stun GunMk VI
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    2
    Power Cell Injector (Ionic) - Cara Dune
    1
  • 17409
    Power
  • Primary Attributes
    Strength (STR) 907
    Agility (AGI) 588
    Tactics (TAC) 582
    Strength Growth (STR) 7.3
    Agility Growth (AGI) 5.4
    Tactics Growth (TAC) 5.4
    Mastery 0
  • General
    Health 27,113(9,097)
    Protection 21,908(1,545)
    Speed 218(79)
    Critical Damage 150%
    Potency 8.39%(5.39%)
    Tenacity 59.94%(30.94%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,435(202)
    Physical Critical Chance 37.07%(5.98%)
    Armor Penetration 38
    Physical Accuracy 0%
  • Physical Survivability
    Armor 29.4%(7.8%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,597(160)
    Special Critical Chance 15.98%(5.98%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 21.2%(8.5%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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