• Galactic Power Breakdown

    cur / max
    diff
    Overall
    65 %
    64,553/98,352
    33,799
    Level
    100 %
    1,976/1,976
    Star Influence
    62 %
    18,820/30,086
    11,266
    Ability Levels
    100 %
    6,119/6,119
    Crew
    62 %
    37,640/60,172
    22,532
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    67 %
    23,379/34,527
    11,148
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    54 %
    2,928/5,334
    2,406
    Gear Pieces
    100 %
    7,515/7,515
    Mods
    76 %
    1,752/2,295
    543
    Relic Modifier
    35 %
    1,530/4,335
    2,805
    Relic Tier
    35 %
    3,024/8,418
    5,394
    cur / max
    diff
    Overall
    72 %
    23,527/32,331
    8,804
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    3,138/3,138
    Gear Pieces
    100 %
    7,515/7,515
    Mods
    73 %
    1,691/2,295
    605
    Relic Modifier
    35 %
    1,530/4,335
    2,805
    Relic Tier
    35 %
    3,024/8,418
    5,394
  • Power
    64553
  • Primary Attributes
    Strength (STR) 1,519
    Agility (AGI) 869
    Tactics (TAC) 869
    Strength Growth (STR) 11.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 96,373(69,031)
    Protection 46,021(46,021)
    Speed 159(59)
    Critical Damage 150%
    Potency 45.22%(45.22%)
    Tenacity 60.22%(45.22%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 8,964(6,838)
    Physical Critical Chance 24.46%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 27.4%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 2,085
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 16.9%(6.3%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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