• Galactic Power Breakdown

    cur / max
    diff
    Overall
    37 %
    36,297/97,292
    60,995
    Level
    36 %
    722/1,976
    1,254
    Star Influence
    15 %
    4,572/29,733
    25,161
    Ability Levels
    8 %
    522/6,119
    5,597
    Crew
    51 %
    30,482/59,466
    28,984
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    38 %
    13,405/34,527
    21,122
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    39 %
    2,121/5,334
    3,213
    Gear Pieces
    55 %
    4,182/7,515
    3,333
    Mods
    20 %
    473/2,295
    1,823
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    41 %
    13,209/31,546
    18,337
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    91 %
    2,144/2,354
    210
    Gear Pieces
    41 %
    3,150/7,515
    4,365
    Mods
    56 %
    1,286/2,295
    1,010
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    36297
  • Primary Attributes
    Strength (STR) 735
    Agility (AGI) 1,285
    Tactics (TAC) 735
    Strength Growth (STR) 6.7
    Agility Growth (AGI) 11.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 49,050(35,820)
    Protection 23,880(23,880)
    Speed 133(31)
    Critical Damage 150%
    Potency 23.25%(23.25%)
    Tenacity 38.25%(23.25%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 6,010(4,212)
    Physical Critical Chance 31.42%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 23.5%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,764
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 10.5%
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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