This page shows the most popular Zetas that you do not yet have in your collection! It is sorted by % of applied zetas to units at a G12+ level. Note that the zeta "Galactic Legend" is omitted as multiple units share it.
Your Zetas 198 - Missing Zetas 152
When Bad Batch allies use an ability while they have Defense Up, they deal true damage to all enemies
If Dark Trooper Moff Gideon is in the Leader slot, defeated Imperial Remnant allies are revived with 100% Health and Protection and Stealth for 2 turns
When any unit falls below half health, Talzin gains 35% Turn Meter
If it's Starkiller's turn, deal Physical damage to all other enemies, which can't be countered
+20% Counter Chance, Critical Chance, Defense, Defense Penetration, and Offense; immune to Fear
Ben Solo can't be defeated while Rey is above 50% Health; if all allies were Light Side at the start of battle and there is any version of Rey in the allied Leader slot, all allies gain Instant Defeat Immunity for 1 turn at the start of each encounter, which can't be copied, dispelled, or prevented
At the start of the encounter and whenever an Inquisitorius ally is defeated or defeats an enemy, all enemies are inflicted with 5 stacks of Purge (max 6) for the rest of the encounter, which can't be resisted
If it is Grand Inquisitor's turn and if the enemy has at least 3 stacks of Purge at the start of turn, attack a second time always scoring a critical hit if able, and if the enemy has 6 stacks of Purge, attack a third time dealing true damage instead, which can't be evaded
If all allies were Light Side at the start of battle, dispel all buffs from all enemies and dealing damage again instead deals true damage; all allies gain 5% Turn Meter (max 25%) for each enemy damaged by this ability; this attack can't be evaded
Inflict Captive on the target enemy (excluding Galactic Legends), which can't be copied, dispelled, evaded, prevented, or resisted, until the start of Hondo's second turn, enemies gain 25 buffs, or Hondo is defeated, and remove it from all other enemies; whenever Captive expires, Hondo gains 10 stacks of Ransom
Merrin gains Magick Stealth; the next time another ally is inflicted with a debuff or defeated, Merrin loses Magick Stealth, dispels all debuffs on all allies, and revives a random Nightsister ally with 50% Health
While debuffed, Malicos gains 50% Health Steal; whenever he uses an ability during his turn, if he has Accuracy Up or Defense Up, he immediately uses Dark Strike; whenever he attacks out of turn, he gains 10% Critical Damage (stacking) for 3 turns; whenever he is inflicted with Daze, he dispels it and reduces his cooldowns by 1; whenever an enemy dispels a debuff Malicos inflicted from one of his abilities, he gains a stack of Edge of Madness until the end of the encounter
Additionally, while Resistance Hero Finn is Inspired, when an ally is prevented from using an ability during their turn, they recover 40% Health and Protection and gain 40% Turn Meter
If Third Sister is at full Health after using this ability, inflict Armor Shred on target enemy for the rest of the encounter
At the start of the battle, if there are no Galactic Legends, all enemies are inflicted with a stack Frustration for 1 turn (increased to 3 stacks if they are Stealthed), which can't be resisted; whenever Jar Jar misses an attack on his turn, all other Gungan allies assist (once per turn) dealing 50% less damage; whenever the ally Shield Generator uses Plasma Pulse, Gungan allies ignore Protection for one attack
+10% Damage, Inflict Daze and Potency Down for 2 turns, which can't be resisted by Jedi
+20% Damage; if target has at least 3 stacks of Purge, gain Damage Immunity for 1 turn, Stun the target for 1 turn, and if enemy was a Jedi, inflict Fear on all non-Jedi enemies for 1 turn, which can't be copied, dispelled, evaded or resisted
When Edge of Madness is dispelled, if the ally in the Leader slot is a Dark Side or Light Side Unaligned Force User, reset the cooldown of Die, Whelp!
Whenever an ally is critically hit, that ally recovers 20% Health
If Kyle Katarn has Jedi Knight, instead inflict Force Influence to all enemies for 2 turns
+25% Turn Meter Reduction Chance, +10% Turn Meter Reduction, Nightsisters gain 50% Turn Meter when they fall below 100% Health
+20 Speed, 40% Defense Penetration, 20% Critical Damage
If all allies were Unaligned Force Users at the start of battle: While Malicos has at least one stack of Edge of Madness, whenever he scores a critical hit, all other allies gain 5% Critical Damage and Offense (stacking) until the end of the encounter; whenever an ally is inflicted with Healing Immunity, it is dispelled and they gain Damage Immunity for 1 turn, whenever they are inflicted with Stun, it is dispelled and they recover 30% Health and Protection
Cooldown - 1, the target can't Evade and has -50% Armor against this attack
Light Side enemies have -10 Speed, doubled for Jedi