• Galactic Power Breakdown

    cur / max
    diff
    Overall
    45 %
    15,576/34,527
    18,951
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    43 %
    2,298/5,334
    3,036
    Gear Pieces
    67 %
    5,067/7,515
    2,448
    Mods
    68 %
    1,581/2,295
    714
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Crit Chance Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +3.41%Protection (2)
    +8Speed (2)
    +29Offense (1)
    +5.02%Critical Chance (3)
    15-A
    Mk V-A Potency Receiver
    15-A
    Primary Stats
    +24%Critical Avoidance
    Secondary Stats
    +2243Protection (4)
    +1.04%Offense (2)
    +0.85%Health (1)
    +44Offense (1)
    15-B
    Mk V-B Crit Chance Processor
    15-B
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +1.66%Potency (1)
    +5.59%Tenacity (3)
    +3.91%Critical Chance (2)
    +5Defense (1)
    15-B
    Mk V-B Crit Chance Holo-Array
    15-B
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +14Defense (2)
    +58Offense (2)
    +1062Protection (2)
    +3Speed (1)
    15-A
    Mk V-A Potency Data-Bus
    15-A
    Primary Stats
    +5.88%Health
    Secondary Stats
    +8Speed (2)
    +3.88%Critical Chance (2)
    +964Health (3)
    +1.68%Tenacity (1)
    15-A
    Mk V-A Crit Chance Multiplexer
    15-A
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +7Defense (1)
    +0.94%Offense (2)
    +3.55%Potency (2)
    +2.32%Health (3)
  • Gear Needed

    Mk 5 Athakam MedpacMk V
    1
    Mk 9 BioTech ImplantMk IX
    1
    Mk 10 BlasTech Weapon ModMk X
    1
    Mk 3 Zaltin Bacta GelMk III
    1
    Mk 9 TaggeCo Holo LensMk IX
    1
    Mk 8 Loronar Power CellMk VIII
    1
    Mk 12 ArmaTek CyberneticsMk XII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Mk 12 ArmaTek Stun GunMk XII
    1
    Power Cell Injector (Plasma) - Captain Phasma
    1
  • 15576
    Power
  • Primary Attributes
    Strength (STR) 952
    Agility (AGI) 666
    Tactics (TAC) 612
    Strength Growth (STR) 7.1
    Agility Growth (AGI) 5.3
    Tactics Growth (TAC) 5.3
    Mastery 0
  • General
    Health 23,797(2,859)
    Protection 43,340(16,722)
    Speed 140(19)
    Critical Damage 150%
    Potency 61.21%(20.21%)
    Tenacity 43.27%(7.27%)
    Health Steal 30%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,074(272)
    Physical Critical Chance 55.15%(28.82%)
    Armor Penetration 90
    Physical Accuracy 0%
  • Physical Survivability
    Armor 30.5%(4.2%)
    Dodge Chance 2%
    Physical Critical Avoidance 24%(24%)
  • Special Offense
    Special Damage 1,832(255)
    Special Critical Chance 39.23%(28.82%)
    Resistance Penetration 5
    Special Accuracy 0%
  • Special Survivability
    Resistance 30.3%(4.2%)
    Deflection Chance 2%
    Special Critical Avoidance 24%(24%)
 
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